Monster Hunter: World is one of those games where you need to have everything right or else it might come back to bite you later on. From selling a material you might need, or having to fight the same creature 10 times in a row, this game has its ups and downs. A lot of people are probably wondering what are the main things that all Monster Hunter: World players should bring with them every hunt they go on. Here is a list of everything that is essential when going into a hunt.
These are all the items you should bring with you on your hunts:
- Mega Potions/Normal Potions
- Ancient Potions
- Antidotes/Herbal Medicines
- Hot Drinks/Cool Drinks
- Flash Pods/Dung Pods
- Shock Traps/Pitfall Traps
- Tranq Bombs
- Nulberries
- Astera Jerky
- Powercharm/Powertalon
- Armorcharm/Armortalon
Related: Guide to all elements in MHW
Mega Potions/Normal Potions
Mega Potions can be consumed from the Item Bar while in the field to restore 70 Health. They are an efficient upgrade to normal Potions, as they only require the addition of the common material Honey. These are what you will be using most of the time, especially if you are in High Rank or even Master Rank. Normal Potions can be consumed from the Item Bar while in the field to restore 35 Health. Because they are made from the common Herb, they are an inexpensive method for recovery while in combat.
Mega Potions – Restores a moderate amount of health. You can carry a total of 10 with you at one time.
Normal Potions – Restores a small amount of health. You can carry a total of 10 with you at one time.
Ancient Potions
Ancient Potions can be consumed from the Item Bar while in the field to increase maximum Health and Stamina by 50 until Quest completion or carting. The addition of max Health and Stamina is shared with concurrent Canteen and Item buffs, but stacks on top of the max Health boost granted by the Health Boost Skill. These are important if you ever faint during your mission.
Ancient Potions – Fully restores Health and maximizes the size of your Health and Stamina Gauges. You can carry a total of 1 with you at one time.
Antidotes/Herbal Medicines
Antidotes can be consumed from the Item Bar while in the field to remove the Poison Status Effect. Additionally, Antidotes can be upgraded to Herbal Powder, which extends the effect to nearby Allies. Herbal Medicine can be consumed from the Item Bar while in the field to remove the Poison Status Effect and restore 20 Health. They are an efficient upgrade to normal Antidotes, as they only require the addition of the common material Blue Mushroom.
Antidotes – A cure for poison. You can carry a total of 10 with you at one time.
Herbal Medicines – Removes all traces of poison and restores a slight amount of health. You can carry a total of 5 with you at one time.
Hot Drinks/Cool Drinks
Hot Drink can be consumed from the Item Bar while in the field to grant a buff that negates damage from Extreme Cold caused by the Hoarfrost Reach and lasts for ten minutes. This only benefits you if you own the Iceborne DLC, so don’t worry about this if you don’t own it. Cool Drink can be consumed from the Item Bar while in the field to grant a buff that negates damage from Extreme Heat caused by certain areas of the Elder’s Recess. It is basically the opposite of the Hot Drink.
Hot Drinks – Provides temporary relief from extreme cold. You can carry a total of 5 with you at one time.
Cool Drinks – Provides temporary relief from extreme heat. You can carry a total of 5 with you at one time.
Flash Pods/Dung Pods
When used from the Item Bar while in the field, Flash Pods will be loaded into the Slinger, and can then be fired directly from it. After traveling a short distance, a Flash Pod will detonate in a bright flash, stunning the creature so you can get those extra attacks in. Dung Pods are shot the same way, except these are used to either repel another creature from the area or to help you recover by sending the monster you are fighting away from you for a little bit.
Flash Pods – Slinger ammo that flashes brightly on impact. Fire it right under a monster’s nose to blind it. You can carry a total of 3 with you at one time.
Dung Pods – Slinger ammo that releases a strong odor on impact. Causes certain monsters to flee. You can carry a total of 10 with you at one time.
Shock Traps/Pitfall Traps
Using a Shock Trap from the Item Bar while in the field will deploy it on the ground at the Hunter’s feet, priming a small area around it. When a Large Monster enters this area, it will immediately be immobilized for 7.5 seconds. The Pitfall Trap works the same way and it immobilizes the creature for ten seconds. When they are in a trap and they are very weak, you can capture them by throwing at least 2 Tranq Bombs at the ground near its head.
Shock Traps – A trap that immobilizes a target. Use it to capture monsters. You can carry a total of 1 with you at one time.
Pitfall Traps – A trap for catching certain large monsters. It is tripped by a heavy weight. You can carry a total of 1 with you at one time.
Tranq Bombs
Tranq Bombs can be used from the Item Bar while in the field to briefly produce a cloud of tranquilizing smoke at the Hunter’s feet. After being affected by two bombs, a Monster can be captured for the next 45 seconds, and every successive tranquilizer extends the duration by 100 seconds, with no upper limit. However, a Monster must be caught in either a Pitfall Trap or Shock Trap and be in a Weakened state at 30% Health or less to actually capture it.
Tranq Bombs – A hand grenade used to capture monsters ensnared in traps. Can be slammed against the ground. You can carry a total of 8 with you at one time.
Nulberries
Nulberries can be consumed from the Item Bar while in the field to cure Elemental Blights such as Fireblight, Waterblight, Iceblight, Thunderblight, and Dragonblight, as well as Effluvial Buildup. It can also remove Blastblight ever since a recent update. These can basically be found everywhere but they are very important to have with you.
Nulberries – A mysterious berry that cures various blights. You can carry a total of 10 with you at one time.
Astera Jerky
Astera Jerky can be consumed from the Item Bar to cure Bleeding, heal all recoverable Health, and grant the Natural Recovery Up Status Effect for 60 seconds. This is especially useful when facing Monsters such as Odogoron, Behemoth, and Lunastra. You can only get these from the Provisions Stockpile in Astera, so if you are gonna fight one of those three monsters, always bring some of these along.
Astera Jerky – Juicy, dried meat made by Astera’s chef. Boosts natural healing and cures bleeding. You can carry a total of 5 with you at one time.
Powercharm/Powertalon
Carrying the Powercharm in the Item Pouch boosts Raw Attack Power by 6. The Powercharm can be used to craft the more powerful Powertalon, which is crafted by combining the Powercharm with a Bazelgeuse Talon. If you buy another Powercharm, having both items in your inventory boosts your Attack by +15. Keep in mind that 2 Powercharms will cost you around 72,000 Zenny.
Powercharm – An amulet that strengthens attacks. Just carrying this gives you demonic strength. You can carry a total of 1 with you at one time.
Powertalon – A charm that strengthens attacks. Its effects are amplified by the dragon parts it contains. You can carry a total of 1 with you at one time.
Armorcharm/Armortalon
Carrying the Armorcharm in the Item Pouch boosts Defense by 12. The Armorcharm can be used to craft the more powerful Armortalon, which is crafted by combining the Armorcharm with a Bazelgeuse Talon. If you buy another Armorcharm, having both items in your inventory boosts your Defense by +30. Keep in mind that 2 Armorcharms will cost you around 48,000 Zenny.
Armorcharm – An amulet that increases defense. Just carrying this hardens your skin like stone. You can carry a total of 1 with you at one time.
Armortalon – A charm that increases defense. Its effects are amplified by the dragon parts it contains. You can carry a total of 1 with you at one time.
Conclusion
In conclusion, not everything on this list is good for every fight. The Antidotes are only good for Poison enemies and the Hot Drinks are used for Hoarfrost Reach. You just need to do research on the enemy you are about to fight so you can put the needed consumables and items into your inventory. Happy hunting!