I have taken upon myself the difficult task of sifting through the 113 bosses in this game and curating the list of the five hardest bosses in Black Myth Wukong. This list could quickly be pages upon pages of bosses since Wukong has the most extensive collection of challenging bosses I have ever witnessed.
Forget fixing your controllers! You’ll be hurling them at the wall from the sheer frustration of these upcoming bosses. Better be prepared for your Destined One’s destiny to be cut short by these badass bosses.
5) Hundred-Eyed Daoist Master
Location: Chapter 4 – Temple of Yellow Flowers.
Using the Weaver’s Needle on this boss during its final phase will briefly stun it and interrupt its lightning phase.
There are a lot of enormous bosses in Wukong that apparently have some weird hitboxes. The internet is filled with players complaining about this, and it is the biggest reason Hundred-Eyed Daoist Master is amongst the hardest bosses in Black Myth Wukong.
First things first, the design is top-notch. I dig the whole scorpion-centaur look. It feels like the visual evolution of Quelaag from Dark Souls Remastered.
As for the boss fight in question, it is a bit unusual and divisive. While I don’t hate it as much as others might, I will admit that its frustrating hitbox is the main issue. The hitbox on this boss is surprisingly small and specific. You are forced to target its side tiny, slender legs only.
If your staff accidentally hits the boss’s front side, you won’t deal any damage, making it tougher to land hits consistently. This can lead to some frustrating moments, especially when the boss is slithering around this much.
The second phase of the fight is where things get a bit more complicated. For some strange reason, during this phase, he cuts your stamina bar in half, causing you only to be able to dodge once or twice before completely running out of stamina. This mechanic was incredibly challenging, as it killed me multiple times before I realized there was a way to counter it.
After struggling with the fight, I discovered that you could negate this stamina drain by obtaining the Weever’s Needle. Once I got the needle, I could handle the boss with much more ease and finally defeated him.
Sure, maybe I won’t be among the elite players who beat this fight without needing the needle, but I don’t care. I used the needle to save my sanity, and in the end, I got the win, which is all that matters!
4) Red Boy / Yaksha King
Location: Chapter 5 – Field Of Fire.
Now, let’s dive into a hard boss that’s actually a blast to fight. Red Boy is challenging, but I’d call him a fair boss. He’s fast, but you can dodge his attacks properly if you stay focused. He has a ton of health, but you’ll be fine if you evade most of his combos.
What used to throw me off was how hard it was to see his attack because of all the fire effects everywhere—it makes predicting his moves tricky. The fight does drag on since he’s got so much health, but honestly, he’s the perfect balance of challenging and fun. But don’t get me wrong—this kid is no pushover.
Right after your fight with Red Boy, you’ll jump straight into the battle with the Yaksha King. Don’t worry if you get defeated; when you respawn, you’ll continue from Yaksha King boss fight.
The Yaksha King is technically the third phase of the Red Boy fight. His design is one of the coolest in Black Myth Wukong. He’s brutal, and his attacks can catch you off guard. He likes to summon spikes from the ground, fire projectile barrage, and the nightmare move where he over-extends his blades.
His combo of horizontal and vertical slashes feels custom-made to ruin your dodge timing. He reminds me of Malenia from Elden Ring—she’s got that one move that’s super hard to avoid and does massive damage. For me, Yaksha King’s extended blade attack was just like that.
No matter how much I tried, I couldn’t dodge it without getting hit at least once, and if you get hit twice, you’re done. The damage is insane, and the I-frames for avoiding it are unforgiving. But I got lucky in the final run, where I beat him. He did the blade attack, but I was at the other end of the arena, so I avoided it altogether. That felt great, honestly. Aside from that one move, the rest of his attacks didn’t give me too much trouble because they could be quickly learned.
3) Yellowbrow
Location: Chapter 3 – New Thunderclap Temple.
Yellowbrow? Ugh, I can’t stand him. Everything about this guy drives me nuts. His first phase is actually pretty fun, but then his final phase is infuriating. He periodically turns himself golden, and when that happens, your weapon bounces off him, doing zero damage. The only way to deal with it is to charge up a three-point Focus attack and hit him twice to break that golden armor, which stuns him temporarily.
But the problem is that he’s a tank. He’s got an HP pool the size of his belly, and he keeps switching in and out of this golden form, making the fight drag on and on. And don’t even get me started on the phase transitions.
There’s this ridiculous thing where he can hit you during a cutscene, and you actually take damage from it once the cutscene finishes. Like, seriously? What kind of design choice is that? It’s just plain unfair. He’s straight-up difficult, and honestly, I don’t even want to talk about him anymore because he sucks.
That said, the middle section of the fight is pure brilliance. You get shrunk down and have to fight another boss, then transform into him, all while making your way through shelves full of toys as the giant Yellowbrow hunts you down. That whole sequence? Absolute genius.
2) The Great Sage’s Broken Shell
Location: Chapter 6 – Birthstone.
After you defeat Stone Monkey, he will transform into the Great Sage’s Broken Shell. He is essentially Wukong, with all his moves only bigger in size and having two phases.
Great Sage’s Broken Shell was hands down the second biggest roadblock I’ve hit since Consort Radhan. This monkey is just as tough, and since he is Wukong, he has plenty of tricks. I struggled to keep up with his attacks. It took me around 3 hours to finally take him down, cause of those two full health bars.
His first phase is challenging but manageable. You’ve got access to your entire moveset and skills, so it’s hard but fair. Then, in the second phase, things get insane. The Broken Shell drains some essence from you, so you’re stuck using your basic staff skills and weaker attacks. To make things worse, his attack patterns demand absolutely perfect dodge timing. You can’t take your eyes off him for even a second. He’s relentless, and there were definitely moments where I felt like throwing in the towel.
I can’t forget the worst part; he can steal your healing. He Immobilizes you every time you try to heal and steals one of your healing charges. On top of that, you can’t hit him with your regular attacks unless mid-combo, or he’ll grab you, flip you like a ragdoll, and toss you across the arena. His grab is super hard to read, too. Sometimes, mid-combo, he’ll turn rock-solid and catch you in a brutal sequence, kicking you around like you’re nothing.
The fight becomes much easier if you go in with four Focus points and the Spellbinder spell. Spellbinder locks out your magic, but Wukong gets a massive damage boost that lasts the whole fight in exchange. I was tearing through him with that active, especially with the pillar stance attack.
But despite finding a solid strategy, I’m still putting him as the second of all the hardest bosses in Black Myth Wukong. He’s absolutely earned that spot.
1) Erlang, the Sacred Divinity
Location: Mount Mei. This is the secret area accessible from Snowhill Path – Chapter 3 only after you defeat the final boss, i.e., The Great Sage’s Broken Shell. Choose the “Continue“ option at the end and fast-travel to Snowhill Path. If you pick the “New Cycle” option, you will begin a new game plus and can’t reach the boss.
Now, let’s talk about THE boss who takes the crown for being the hardest boss in Black Myth Wukong, Erlang, the Sacred Divinity. This guy is an absolute beast. His difficulty comes from how fast he is and just how much health he has. Make sure your armor is upgraded to withstand the punishment.
Some of his attacks demand perfect dodge timing; miss, and you’re done for. And if you think you’ve rolled through some of his moves, think again; many of them have aftereffects that catch you off guard.
Oh, and let’s not forget his annoying dog companion that totally messes with the flow of combat.His red lightning move got me so many times. After a while, I did get used to it, but it’s still unforgiving.
The real reason Erlang is so tough, though, is that he’s basically a Sekiro boss thrown into Wukong. And I’m not even exaggerating! He deflects all your attacks until you break his posture.
Only when his posture drops will he be temporarily stunned, and that’s the only time you can deal serious damage. But the worst part? He can regain all his stamina, meaning the whole posture-breaking process starts all over again.
Honestly, it was a close call between Erlang and the Broken Shell for the hardest boss in Black Myth Wukong. Sure, the Broken Shell technically has two health bars, but Erlang’s posture system feels like he’s got multiple health bars as well, since he can refill it various times during the fight.
With the Spellbinder spell, the fight feels super long and drawn-out, but despite that, I don’t hate it. It’s just incredibly challenging. I’d definitely rank Erlang among the most demanding bosses, not just in Black Myth Wukong but also in all of gaming.
I swear, if this game had a proper parry mechanic, fights like Erlang and the Broken Shell would’ve been a lot more fun, at least in my opinion.
If you are following Wukong’s online discourse, everyone has their own list of the most challenging bosses. Unlike other games, this time, there doesn’t seem to be a consensus on the hardest bosses in Black Myth Wukong except for Erlang, the Sacred Divinity. Everyone believes he is in a league of his own. Good luck on your journey, o’ Destined One!