Star Wars Jedi: Fallen Order lets you live out your force wielder fantasy to the fullest. But does it allow Cal Kestis, our space magician, to use the force and go anywhere at any time or does he get bogged down by basic game mechanics? In other words, is there fast travel in Star Wars Jedi: Fallen Order?
Unfortunately, there is no fast travel in Star Wars Jedi: Fallen Order. You can not teleport to your ship The Stinger Mantis or any other checkpoint in the game at any given time.
Let us brief you on how traversal works in Star Wars Jedi: Fallen Order and why the game does not include fast travel.
Fast Travel in Star Wars Jedi: Fallen Order
If you have played Jedi Fallen Order, you must be aware that the game has an underlying Metroidvania style.
This means you will come across many items and locations that are inaccessible initially and requires the player to unlock a specific ability as you progress to unlock the item/location. Not only that, there are tons of collectibles to entice the completionist inside of you.
Considering this game is heavily inspired by the likes of Dark Souls/Sekiro, you must be wondering whether there is a Bonfire type system in place from where you could hop between different save points on the map or back to your ship i.e., fast travel.
Sadly, there is no fast travel system in this game. You will have to manually make your way toward your ship. The game’s only “fast travel” is between planets from the Mantis. And that, too, will plop you in the same starting location every time.
You won’t get any specific points to travel directly to on the already uncovered map. Even the save points that you have already visited before are not fast travelable.
Alternates to Fast Travelling
When you finally acquire the skill needed to bypass previously locked areas or items, in most cases, you will have to travel back to a previous planet to clear out any remaining stuff. And the journey back and forth will definitely get the best of you.
Nevertheless, some ways help lift the tedium of this missing crucial feature:
- There are loads of shortcuts you uncover as your parkour across the map. These shortcuts are a godsend since they shorten the distance to the most important points of interest on the map, where most of the items you must have missed are found. Use the shortcuts and avoid the main routes otherwise, you are in for a boring time.
- There is a cheap way of “fast traveling.” It will only work for collectibles. Once you have backtracked to a particular missed item and collected it, simply kill yourself. You can do this by jumping off a cliff multiple times. When you die, you’ll respawn back to your ship with the collectible already in your possession. As you lose your accumulated XP down to the nearest skill point, you might consider doing this after completing your skill tree.
Although these are nowhere near the convenience a traditional fast travel system provides, you can still use them and alleviate yourself from any tiresome trek.
The game is designed in a way that doesn’t welcome fast travel, both mechanically and/or storywise. We can make sense of it for now, but when it hinders the flow, it gets annoying quickly. It is good that the sequel Star Wars Jedi: Survivor is reported to have this feature from the start.