Destiny 2 Ultimate Warlock Guide

Destiny 2 is one of those games that you will choose a class in the beginning and you will play with that class for a very long time. It is up to you to choose specifically what class to choose and the 3 classes you are given a choice for are vastly different from one another. In this article, I will be going over the Warlock class, which was the class that I started with.

Related: Destiny 2 Ultimate Titan Guide

Who are the Warlocks?

Warlocks have long studied the Traveler, mastering some of its arcane energies. Its true purpose still remains a great mystery, but discovering truth has always driven you into the unknown. Now, our enemies are the only thing that stands between you and the lost wonders of our Golden Age.

The Warlock is a Guardian class in Destiny that specializes in combining “magic” powers granted by The Traveler with modern weapons. Warlocks have long studied The Traveler, which gives rise to their ability to harness some of its powers. As the Warlocks advance through levels, their arcane powers grow stronger.

In appearance, Warlocks can be distinguished by their rounded helmets and long vestments. As with the other player classes, in addition to the head, chest armor, gauntlets, and leg armor, they have a special fifth armor slot that is unique to their class and further helps to distinguish them from their brethren in arms: a bond worn on the upper-left arm.

Dawnblade Subclass

Super Ability: Daybreak – Weave Solar Light into blades and smite your foes from the skies.

Grenades

Solar Grenade – A grenade that creates a flare of Solar Light which continuously damages enemies trapped inside.

Firebolt Grenade – A grenade that unleashes bolts of Solar Light at nearby enemies.

Fusion Grenade – An explosive grenade that deals bonus damage when it attaches to a target.

Class Ability Modifiers

Healing Rift – Conjure a well of Light that continuously heals those inside it.

Empowering Rift – Conjure a well of Light that increases weapon damage for those inside it.

Jump Ability Modifiers

Strafe Glide – Jump while airborne to activate glide and start an airborne drift with strong directional control.

Burst Glide – Jump while airborne to activate glide and start an airborne drift with a strong initial burst of speed.

Balanced Glide – Jump while airborne to activate glide and start an airborne drift with both moderate speed and directional control.

Perk Sets

Attunement of Sky

Celestial Fire – Send out a spiral of three explosive Solar energy blasts.

Winged Sun – Fire weapons, send Celestial Fire, and throw grenades while gliding. Airborne final blows extend the effects of Heat Rises and grant melee energy.

Heat Rises – Hold [Grenade] to consume your grenade energy to extend Glide time and improve in-air accuracy.

Icarus Dash – Activate while midair to dodge twice.

Attunement of Grace

Divine Protection – Hold to convert your grenade into a Blessing that heals ally targets and drops overshields you and your allies can pick up. Activate Divine Protection while Gliding hover in mid-air.

Guiding Flame – Strike an enemy with this melee ability to inflict burn damage and empower yourself and nearby allies.

Benevolent Dawn – Healing or empowering your allies regenerates your grenade, melee and Rift energy.

Well of Radiance – Thrusts your Daybreak sword into the ground. The sword continuously projects a powerful aura that heals and empowers nearby allies.

Attunement of Flame

Igniting Touch – Strike an enemy with this melee ability to burn them and cause them to explode when killed.

Fated for the Flame – Daybreak projectiles seek targets as they travel and, upon impact, launch a streak of deadly flames.

Everlasting Fire – Killing an enemy with Daybreak increases its duration.

Phoenix Dive – Activate while midair to quickly descend and restore your health. When Daybreak is active, descent causes explosive damage.

Voidwalker Subclass

Super Ability: Nova Bomb – Hurl an explosive bolt of Void Light at the enemy, disintegrating those caught within its blast.

Grenades

Vortex Grenade – A grenade that creates a Vortex which continuously damages enemies trapped inside.

Axion Bolt Grenade – A bolt of Void Light that forks into smaller bolts on impact that seek out enemies.

Scatter Grenade – A grenade that splits into many submunitions and covers a large area with multiple explosions.

Class Ability Modifiers

Healing Rift – Conjure a well of Light that continuously heals those inside it.

Empowering Rift – Conjure a well of Light that increases weapon damage for those inside it.

Jump Ability Modifiers

Strafe Glide – Jump while airborne to activate glide and start an airborne drift with strong directional control.

Burst Glide – Jump while airborne to activate glide and start an airborne drift with a strong initial burst of speed.

Blink – Jump while airborne to teleport a short distance.

Perk Sets

Attunement of Chaos

Entropic Pull – Strike an enemy with this melee ability to drain your enemy’s life force and use it to recharge your grenade.

Chaos Accelerant – Draw power from your Super to overcharge your grenade, making it deadlier and more effective.

Bloom – Void ability kills cause enemies to explode.

Cataclysm – Nova Bomb travels slowly and seeks enemies. Detonations shatter into smaller seeker projectiles. Fire your weapon at the Nova Bomb to detonate it early.

Attunement of Fission

Atomic Breach – This melee ability hits at an extended range and creates a void explosion.

Handheld Supernova – Hold to convert your grenade into a short range void blast on release.

Dark Matter – Void ability kills grant health and melee, grenade, and class ability energy.

Nova Warp – Step between dimensions to subvert the laws of psychics. Sprint to teleport a short distance. Hold and release to unleash a deadly void eruption.

Attunement of Hunger

Devour – Strike an enemy with this melee ability to fully regenerate your health. For a short time afterward, kills restore additional health.

Feed the Void – Consume your grenade energy to regenerate your health. Grants the Devour effect.

Insatiable – While the Devour effect is active, killing enemies extends its duration and recharges your grenade.

Vortex – Nova Bomb creates a singularity which continually damages enemies trapped inside.

Stormcaller Subclass

Super Ability: Stormtrance – Chain Arc lightning from your hands and electrify enemies with devastating streams of Arc Light.

Grenades

Arcbolt Grenade – A grenade that chains bolts of lightning to nearby enemies.

Pulse Grenade – A grenade that periodically damages enemies inside its explosion radius.

Storm Grenade – A grenade that calls down a focused lightning storm.

Class Ability Modifiers

Healing Rift – A grenade that calls down a focused lightning storm.

Empowering Rift – Conjure a well of Light that increases weapon damage for those inside it.

Jump Ability Modifiers

Strafe Glide – Jump while airborne to activate glide and start an airborne drift with strong directional control.

Burst Glide – Jump while airborne to activate glide and start an airborne drift with a strong initial burst of speed.

Balanced Glide – Jump while airborne to activate glide and start an airborne drift with both moderate speed and directional control.

Perk Sets

Attunement of Conduction

Chain Lightning – This electrocuting melee ability hits at extended range and chains lightning from the struck target to nearby enemies.

Transcendence – When cast with full grenade and melee energy, Stormtrance lasts longer and fully restores health.

Arc Web – Enemies damaged by your grenades chain deadly lightning to nearby enemies.

Ionic Blink – While in stormtrance press sprint to teleport a short distance.

Attunement of Control

Ionic Trace – Defeating enemies have a chance to create ionic traces. Collecting ionic traces grants energy to all your abilities.

Ball Lightning – Fire an Arc projectile that travels forward and releases a perpendicular bolt of lightning.

Pulswave – Being critically wounded triggers an energy wave that boosts yours and allies speed.

Chaos Reach – Unleash a long-range beam of concentrated Arc energy.

Attunement of the Elements

Rising Storm – This electrocuting melee ability hits at extended range and recharges your super, grenade, and melee energy.

Landfall – On casting Stormtrance, fire a bolt of lightning into the ground, creating a devastating shockwave under you.

Electrostatic Surge – Your rift charges faster when allies are near.

Arc Soul – Your rift now grants you or any ally that uses it an Arc Soul to aid in battle.

Caleb Simmons

I first started playing video games on my Nintendo Gameboy Advance, and I have not stopped playing ever since. My goal is to help others with questions about their favorite video games.

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