Destiny 2 Ultimate Titan Guide

Destiny 2 has a massive class system and you might be wondering which class you should choose. I will explain everything that the Titan Class has to offer you if you choose to join them. In my opinion, the Titan is the best class to choose because everything is pretty much balanced so choose wisely. I will tell you all their abilities and perks, and even some lore on them. Here is my ultimate guide to Titans in Destiny 2.

Related: How to get Exotics in Destiny 2Opens in a new tab.

Who are the Titans?

The first Titans built the Wall and gave their lives to defend it. Now, you stand in the same high place, steadfast and sure, protecting all who shelter in your shadow. You hail from a long line of heroes, forged from strength and sacrifice. Our enemies may be deadly and merciless, but so are you.

The Titan is a Guardian class that specializes in armor. The first Titans built and defended The Wall that protects The City. Their heritage is rooted in strength, sacrifice, and mercilessness. Titans can be distinguished by their heavy, full-body armor and swept-back helmets. The Titan’s unique armor piece is a mark, a piece of cloth worn on the right hip intended to show their allegiance, lineage, or achievements.

Bungie stated that the Titan class is meant to be reminiscent of the classic “future soldier,” citing as influences Master Chief and the Terminator. Titans are the most heavily armored of the three classes, with gear inspired by medieval armor layered over tight-fitting rubber suits.

A subclass of Titans known as Sunbreakers left the City to find their own path. Due to a disagreement between them and the Vanguard, the Sunbreakers hate the Vanguard and Zavala in particular. Even though they left the Tower, you can still use the subclass in both Destiny games.

Sentinel Subclass

Super Ability: Sentinel Shield – Summon a shield of Void Light. While Sentinel Shield is active, press R1/RB/M1 to attack. Hold L2/LT/M2 to guard. Press L1/LB /Q to perform a Shield Throw.

Grenades

Magnetic Grenade: A grenade that attaches to enemies and explodes twice.

Voidwall Grenade: A grenade that creates a horizontal wall of burning Void Light.

Suppressor Grenade: An explosive grenade that prevents enemies from using abilities for a short time.

Class Ability Modifiers

Towering Barricade: Create a large barrier that can be used to reinforce a position with cover from enemy fire.

Rally Barricade: Create a small barrier that allows you to peek over it while aiming down sights, and that instantly reloads your equipped weapon when you take cover.

Jump Ability Modifiers

High Lift: Jump while airborne to activate Lift and launch into the air at greater heights.

Strafe Lift: Jump while airborne to activate Lift and launch into the air with strong directional control.

Catapult Lift: Jump while airborne to activate Lift and launch into the air with a strong initial burst of momentum.

Perk Sets

Code of the Protector

Defensive Strike: Kill an enemy with this melee ability to create an overshield around you and nearby allies.

Rallying Force: Melee kills restore Health for you and nearby allies.

Turn the Tide: Your Overshield from Defensive Strike lasts longer and increases melee damage and reload speed.

Ward of Dawn: When Super energy is full, create a shielding dome to protect you and your allies.

Code of the Commander

Controlled Demolition: Hit a target with a void ability to attach a void detonator. Further hits will cause detonator to explode, dealing damage to surrounding targets.

Resupply: You and nearby allies regain health and grenade energy when your void detonators explode.

Tactical Strike: Strike an enemy with this melee ability to cause a Void explosion.

Banner Shield: Guard with Sentinel Shield to create a defensive wall. Allies who shoot through the wall have increased weapon damage and guarding allies makes the shield last longer.

Code of the Aggressor

Shield Bash: After sprinting for a short time, use this melee ability to unleash a devastating Shield Bash that disorients enemies.

Superior Arsenal: Grenade kills recharge your Grenade energy.

In the Trenches: Kills while surrounded by enemies reduce the cooldown of your Super.

Second Shield: Gain an additional Shield Throw charge while Sentinel Shield is active.

Striker Subclass

Super Ability: Fists of Havoc – Press L1+R1/F/LB+RB to supercharge your fists. While Fists of Havoc is active, press R2/M2/RT to slam the ground with the force of a maelstrom, and press R1/M1/RB to smash shoulder-first into your enemies.

Grenades

Flashbang Grenade: An explosive grenade that disorients the enemies it damages.

Pulse Grenade: A grenade that periodically damages enemies inside its explosion radius.

Lightning Grenade: A grenade that sticks to any surface and emits bolts of lightning.

Class Ability Modifiers

Towering Barricade: Create a large barrier that can be used to reinforce a position with cover from enemy fire.

Rally Barricade: Create a small barrier that allows you to peek over it while aiming down sights, and that instantly reloads your equipped weapon when you take cover.

Jump Ability Modifiers

High Lift: Jump while airborne to activate Lift and launch into the air at greater heights.

Strafe Lift: Jump while airborne to activate Lift and launch into the air with strong directional control.

Catapult Lift: Jump while airborne to activate Lift and launch into the air with a strong initial burst of momentum.

Perk Sets

Code of the Earthshaker

Magnitude: Gain an additional grenade charge. Increases the duration of grenade effects.

Aftershocks: Damaging enemies with Seismic Strike recharges your grenade.

Terminal Velocity: Fist of Havoc’s ground slam attack leaves a damage-dealing field in its wake and deals more damage the longer it’s in the air.

Seismic Strike: After sprinting, for a short time, use this Melee ability to slam shoulder first into your target and release an Arc explosion on impact.

Code of the Missile

Ballistic Slam: After sprinting, leap into the air and press the melee button to slam into the ground and damage nearby enemies.

Impact Conversion: Gain super energy from defeating enemies with Ballistic Slam.

Inertia Override: Picking up ammo during a slide reloads your equipped weapon and increases weapon damage for a short time.

Thundercrash: Hurl through the air like a missile and crash into enemies.

Code of the Juggernaut

Frontal Assault: Strike an enemy with this Melee Ability to reload your weapon and increase your weapon stability.

Reversal: Melee kills immediately trigger health regeneration.

Trample: Killing enemies with Fists of Havoc extends its duration.

Knockout: Critically wounding an enemy or breaking their shields increases your melee range and damage.

Sunbreaker Subclass

Super Ability: Hammer of Sol – Summon a flaming hammer with R1/M1/RB and wreak destruction down upon your enemies.

Grenades

Fusion Grenades: A grenade that causes bonus damage when attached to its target.

Thermite Grenades: Grenade explosion sends forward a burning line of fire.

Incendiary Grenade: An explosive grenade that sets enemies on fire, causing additional damage to them.

Class Ability Modifiers

Towering Barricade: Create a large barrier that can be used to reinforce a position with cover from enemy fire.

Rally Barricade: Create a small barrier that allows you to peek over it while aiming down sights, and that instantly reloads your equipped weapon when you take cover.

Jump Ability Modifiers

High Lift: Jump while airborne to activate Lift and launch into the air at greater heights.

Strafe Lift: Jump while airborne to activate Lift and launch into the air with strong directional control.

Catapult Lift: Jump while airborne to activate Lift and launch into the air with a strong initial burst of momentum.

Perk Sets

Code of the Fire-Forged

Hammer Strike: While sprinting, use this melee ability to swing a blazing hammer that weakens enemies.

Tempered Metal: Solar ability kills grant you and nearby allies bonus movement and reload speed.

Explosive Pyre: Enemies killed by Hammer of Sol explode.

Vulcan’s Rage: Hammers shatter into explosive molten embers on impact.

Code of the Devastator

Throwing Hammer: Throw a hammer from a distance. After throwing it, picking up the hammer fully recharges your melee ability.

Roaring Flames: Kills with your solar abilities increase those abilities’ damage. Stacks up to three times.

Tireless Warrior: After hitting an enemy with your Throwing Hammer, picking up the hammer triggers health regeneration.

Burning Maul: Summon a flaming maul and crush enemies with the force of a quake.

Code of the Siegebreaker

Mortar Blast: Strike an enemy with this melee ability to release a Solar explosion, setting nearby enemies on fire.

Sol Invictus: Solar ability kills restore your health. Grenade and melee ability kills leave a deadly Sunspot in their wake.

Sun Warrior: Passing through a Sunspot causes your Solar abilities to recharge faster and your Super to last longer.

Endless Siege: Hammers create a Sunspot on impact. While standing in Sunspots, you throw hammers faster.

Caleb Simmons

I first started playing video games on my Nintendo Gameboy Advance, and I have not stopped playing ever since. My goal is to help others with questions about their favorite video games.

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