Minecraft’s sandbox experience has innumerable things to keep in mind and is daunting for new players that have begun their fresh journey into this blocky abode. On top of this game’s already expansive creative side, there are many other aspects that alter the way you experience this game, especially if you are one to explore the adventurous and the sea of user-generated content available here.
One such altering aspect is all the different kinds of status effects you come in contact with. These effects are either beneficial or destructive conditions that could impact you or other entities in the game. These effects are applied through different means depending on the effect like eating some food items or being in the range of beacons and conduits, while some are inflicted by getting attacked by special mobs.
In the Java edition of Minecraft, you can check effects by opening the inventory menu. In the Bedrock Edition, you can press Z on a keyboard to access the dedicated menu for these effects.
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Status Effects And How To Check Them
Entities affected by these ailments or buffs are under their influence in a variety of ways with some having multiple levels that govern the intensity of the effect. These effects have varying durations of staying activated on an entity as well. Affected entities emanate spiral-shaped particles to show their infected or buffed state.
You can view the status effects you have accumulated in different ways depending on the version of the game you have where you can see its level and the duration it will last. In the Java edition, you can view this information in the inventory. In the Bedrock Edition, you can press Z to open a separate screen for the same function.
The different positive and negative status effects that can be inflicted on players and on other enemies are all listed below, keep in mind some of these effects are work in progress while others are unique to a respective version of Minecraft.
|Speed||Increases walking speed; higher levels make the affected entity faster and increase the player’s field of view when affected|
|Slowness||Decreases walking speed; higher levels make the affected entity slower and decreases the player’s field of view when affected|
|Haste||Increases mining and attack speed, higher levels increase the player’s mining and attack speed|
|Mining Fatigue||Decreases mining and attack speed, higher levels decrease the player’s mining and attack speed|
|Strength||Increases melee damage, higher levels make the affected entity do more melee damage|
|Instant Health||Heals living entities, damages undead, higher levels heal more health and do more damage|
|Instant Damage||Damages living entities, heals undead, higher levels do more damage and heal more health|
|Jump Boost||Increases jump height and reduce fall damage, higher levels make the affected entity jump higher and reduce more fall damage|
|Nausea||Wobbles and warps the screen, simulating being sick|
|Regeneration||Regenerates health over time, higher levels make health regenerate quicker|
|Resistance||Reduces damage, higher levels reduce more damage|
|Fire Resistance||Prevents the affected entity from taking damage due to Fire, lava and other sources of fire damage|
|Water Breathing||Prevents drowning and lets the affected entity breathe underwater|
|Invisibility||Grants invisibility, making the affected entity invisible though the item they hold or the armor they wear is visible, and reduces other mobs’ detection range for the affected entity, higher levels reduce other mobs’ detection range more|
|Blindness||Impairs vision and disables the ability to sprint and critical hit|
|Night Vision||Lets the player see well in darkness and underwater|
|Hunger||Increases food exhaustion, higher levels cause the player to starve quicker|
|Weakness||Decreases melee damage, higher levels decrease more melee damage|
|Poison||Inflicts damage over time but isn’t fatal, higher levels do more damage per second and don’t affect undead|
|Wither||Inflicts damage over time and are fatal, higher levels do more damage per second|
|Health Boost||Increases maximum health, higher levels give the affected entity more maximum health|
|Absorption||Adds damage absorption which adds more hearts that can not be regenerated, higher levels give more absorption|
|Saturation||Restores hunger and saturation|
|Glowing||Outlines the affected entity whereby they are visible even through blocks|
|Levitation||Floats the affected entity upward|
|Luck||Can increase the chances of high-quality and more loot, higher levels increase the chances of better loot|
|Bad Luck||Can reduce chances of high-quality and more loot, higher levels reduce the chance of good loot|
|Fatal Poison||Inflicts damage over time and potentially kills|
|Slow Falling||Decreases falling speed and negate fall damage|
|Conduit Power||Increases underwater visibility and mining speed, prevent drowning|
|Dolphin’s Grace||Increases swimming speed, this effect is only acquired by dolphins|
|Bad Omen||Causes an Illager raid to start upon entering a village, higher levels cause a more difficult raid, this effect is received by killing the Illager Captain|
|Hero of the Village||Gives discounts on trades with villagers, and makes villagers throw items at the player depending on their profession|
|Darkness||Darkens the player’s screen|
That’s a lot of status effects to keep in mind but luckily for you, you can always view them in the upper given menus. Some of these are amazing buffs while others are annoyances. These status effects can be removed by drinking from the Milk Bucket, using the Totem of Undying to be saved from death or you can travel through the portal in The End.
Either way, these effects inject fun and challenge into an already massive experience.