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Elder Scrolls Online Which Alliance, Faction, And Race To Pick

Elder Scrolls Online Which Alliance, Faction, And Race To Pick

Elder Scrolls Online is a massively multiplayer online role-playing game that has been running strong for a while now, and considering the amount of additional expansive content it has gotten over the past, there is just too much stuff to go through, especially for new and out-of-touch players. This particular problem might arise for you from the very start when you are creating a character and are given a choice to pick your Alliance and Race.

Considering you can choose the Race once and are stuck with it for the entire playthrough makes this decision even harder. Not to mention each Race has certain benefits/passive perks that steer them to a particular playstyle. So to make things easier for you, we have curated this ultimate guide for Factions/Alliances and Races.

In a nutshell, the Race best suited for you boils down to what kind of a player you are and any particular build/playstyle affinity that you might have:

  • For Tank Builds:
    • Nord – Ebonheart Pact
    • Imperial – Independent Race
    • Argonian – Ebonheart Pact
  • For Healer Builds:
    • Argonian – Ebonheart Pact
    • Altmer (High Elf) – Aldmeri Dominion
    • Dunmer (Dark Elf) – Ebonheart Pact
    • Breton – Daggerfall Covenant
    • Khajiit – Aldmeri Dominion
  • For Stamina DPS Builds:
    • Dunmer (Dark Elf) – Ebonheart Pact
    • Khajiit – Aldmeri Dominion
    • Orsimer (Orc) – Daggerfall Covenant
    • Bosmer (Wood Elf) – Aldmeri Dominion
    • Redguard – Daggerfall Covenant
  • For Magicka DPS Builds:
    • Altmer (High Elf) – Aldmeri Dominion
    • Dunmer (Dark Elf) – Ebonheart Pact
    • Khajiit – Aldmeri Dominion
    • Breton – Daggerfall Covenant
  • For Solo & Hybrid Builds:
    • Orsimer (Orc) – Daggerfall Covenant
    • Altmer (High Elf) – Aldmeri Dominion
    • Khajiit – Aldmeri Dominion
    • Dunmer (Dark Elf) – Ebonheart Pact
    • Argonian – Ebonheart Pact
    • Nord – Ebonheart Pact
    • Imperial – Independent Race

Related: Ultimate Beginner’s Guide To Elder Scrolls Online (10 Tips)

All The Alliance/Faction In Elder Scrolls Online

Factions/Alliance determine your character’s allegiance and starting area in Elder Scrolls Online. Depending on your choice, you will select a Race for your character and set forth within a specific zone. You will be able to explore and complete quests across all factions regardless of your initial choice, but your PvP allegiance will never change.

There are three Alliance/Faction in ESO:

Daggerfall Covenant

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The Daggerfall Covenant is formed by the three races of northwest Tamriel, united by High King Emeric to fulfill a common goal and take back the Ruby Throne. The Bretons have the gifts of magic and diplomacy. The Orcs are stalwart soldiers and talented armorers who manufacture the finest weapons and armor in all of Tamriel.

The Redguards are supremely athletic and raised to be outstanding warriors from the moment they’re born. The Daggerfall Covenant’s varied talents make it a force to be reckoned with.

  • Leader: High King Emeric
  • PvE Capital: Wayrest in Stormhaven
  • PvP Port: Southern High Rock Gate
  • Starting Area: Stros M’kai

Races of Daggerfall Covenant:

  • Breton
  • Redguard
  • Orsimer (Orc)

Ebonheart Pact

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The Ebonheart Pact is the most unlikely of the three alliances. The Nords and Dark Elves have a long history of conflict,and the Argonians were enslaved by the Dark Elves for thousands of years. It was the Akaviri invasion that forged a bond between them. Now they are determined to control their own destiny by defeating the Empire, while preserving their own fiercely independent homelands.

The Nords are the brash, boisterous front line of the Pact; fierce warriors and expert weapon masters. The Dark Elves have a natural affinity for magic. The Argonians are the best guerilla warriors in Tamriel. The combined strength of these unlikely allies makes the Ebonheart Pact a fighting force of extraordinary power.

  • Leader: Jorunn
  • PvE Capital: Mournhold in Deshaan
  • PvP Port: Southern Morrowind Gate
  • Starting Area: Bleakrock Isle

Races of Ebonheart Pact:

  • Nord
  • Dunmer (Dark Elf)
  • Argonian

Aldmeri Dominion

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The Dominion was formed in an attempt to take control of the Imperial City and restore Elven rule to Tamriel. It is said that the three allied races were the most intelligent, patient and rational in Tamriel. Members of the Aldmeri Dominion believe that the short-lived and young races of men are unfit to rule, and that this role is meant by the Divines to be filled by the Aldmeri Dominion itself.

The Aldmeri Dominion has adopted as its symbol the eagle sigil of the High Elves of Summerset. For the Altmer, the high-soaring eagle represents their ancestors the Aedra, who came from the heavens and were trapped in physical form by the creation of Nirn.

  • Leader: Queen Ayrenn
  • PvE Capital: Elden Root in Grahtwood
  • PvP Port: Eastern Elsweyr Gate
  • Starting Area: Khenarthi’s Roost

Races of Aldmeri Dominion:

  • Altmer
  • Bosmer
  • Khajiit

Related: Which Class Should I Choose In Elder Scrolls Online?

Races In Elder Scrolls Online

On top of the Faction choice, your Race will determine bonuses/passives your character will have access to throughout the game. They are unique to each Race and some cater more to certain playstyles than others, so choose carefully as this can’t be undone without paying extra.

There are 3 Races in each Faction/Alliance and one independent Race that can join any Alliance you choose. Below we will be listing all the Races with their specific passives and bonuses:

Breton – Daggerfall Covenant

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Bretons have a heavy focus on Magicka and thus make very good Magicka-based DPS or Healers. The cost reduction of Magicka abilities, in combination with the Magicka Recovery gives them excellent sustain, allowing them to DPS or Heal longer before needing to use a Potion or Heavy Attack to regain Magicka.

The Spell Resistance is also nice to have, as it helps keep them alive longer, particularly in PvP. If you know you want to play a Magicka Build, this Race is a fantastic choice.

Breton Racial Skills

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Opportunist

Increases experience gain with the Light Armor Skill line by 15%.

Increases your Alliance Points gained by 1%.

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Gift of Magnus

Rank I – Unlocked at Breton 5 – Increases Max Magicka by 600

Rank II – Unlocked at Breton 15 – Increases Max Magicka by 1200

Rank III – Unlocked at Breton 30 – Increases Max Magicka by 2000

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Spell Attunement

Rank I – Unlocked at Breton 10 – Increases Spell Attunement by 660. This effect is doubled if you are afflicted with Burning, Chilled, or Concussed. Increase your Magicka Recovery by 40.

Rank II – Unlocked at Breton 20 – Increases Spell Attunement by 1320. This effect is doubled if you are afflicted with Burning, Chilled, or Concussed. Increase your Magicka Recovery by 80.

Rank III – Unlocked at Breton 40 – Increases Spell Attunement by 2310. This effect is doubled if you are afflicted with Burning, Chilled, or Concussed. Increase your Magicka Recovery by 130.

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Magicka Mastery

Rank I – Unlocked at Breton 25 – Reduces the Magicka cost of your abilities by 2%

Rank II – Unlocked at Breton 35 – Reduces the Magicka cost of your abilities by 4%

Rank III – Unlocked at Breton 50 – Reduces the Magicka cost of your abilities by 7%

Redguard – Daggerfall Covenant

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Much like the Orcs, Redguards have a substantial focus on the use of Weapons and have a reduced cost when using them. This combined with Max Stamina and Stamina restoration via attacks makes them perfect for the Stamina DPS role or even a Tank.

Additionally, the snare effectiveness reduction is excellent if you plan to Werewolf, as snares are their Achilles heel. If you know you’ll be using Weapons and will be Stamina focused, seriously consider taking Redguard as your Race.

Redguard Racial Skills

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Wayfarer

Increases experience gain with One-Handed and Shield Skill line by 15%

Increases the duration of eaten food by 15 minutes

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Martial Training

Rank I – Unlocked at Redguard 5 – Reduces the cost of weapon abilities by 2%. Reduces the effectiveness of snares applied to you by 5%.

Rank II – Unlocked at Redguard 15 – Reduces the cost of weapon abilities by 4%. Reduces the effectiveness of snares applied to you by 10%.

Rank III – Unlocked at Redguard 30 – Reduces the cost of weapon abilities by 8%. Reduces the effectiveness of snares applied to you by 15%.

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Conditioning

Rank I – Unlocked at Redguard 10 – Increases Max Stamina by 600

Rank I – Unlocked at Redguard 20 – Increases Max Stamina by 1200

Rank I – Unlocked at Redguard 40 – Increases Max Stamina by 2000

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Adrenaline Rush

Rank I – Unlocked at Redguard 25 – When you deal direct damage, you restore 333 Stamina. This effect can occur once every 5 seconds

Rank II – Unlocked at Redguard 35 – When you deal direct damage, you restore 666 Stamina. This effect can occur once every 5 seconds

Rank III – Unlocked at Redguard 50 – When you deal direct damage, you restore 1005 Stamina. This effect can occur once every 5 seconds

Orsimer (Orc) – Daggerfall Covenant

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Orcs have a heavy focus on the use of Weapons, putting them straight into the Stamina DPS category. Their extra Health and healing, also help should they decide to Tank or PvP.

Their Sprint cost reduction and Movement Speed increase also help tremendously with PvP, where you need to Sprint often, and can help them catch their prey or escape if they find themselves in a bad situation. Select this Race if you plan to PvP often, or know you want to Stamina DPS.

Orsimer (Orc) Racial Skills

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Craftsman

Increases experience gain with the Heavy Armor Skill line by 15%

Increases your crafting Inspiration gained by 10%.

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Brawny

Rank I – Unlocked at Orsimer (Orc) 5 – Increases your Max Stamina by 333.

Rank II – Unlocked at Orsimer (Orc) 15 – Increases your Max Stamina by 666.

Rank III – Unlocked at Orsimer (Orc) 30 – Increases your Max Stamina by 1000.

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Unflinching Rage

Rank I – Unlocked at Orsimer (Orc) 10 – Grants 300 Max Health. When you deal damage, you heal for 700 Health. This can occur once every 4 seconds.

Rank II – Unlocked at Orsimer (Orc) 20 – Grants 600 Max Health. When you deal damage, you heal for 1400 Health. This can occur once every 4 seconds.

Rank III – Unlocked at Orsimer (Orc) 40 – Grants 1000 Max Health. When you deal damage, you heal for 2125 Health. This can occur once every 4 seconds.

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Swift Warrior

Rank I – Unlocked at Orsimer (Orc) 25 – Increases your Weapon Damage by 86. Reduces the cost of Sprint by 4% and increases the Movement Speed bonus of Sprint by 3%.

Rank II – Unlocked at Orsimer (Orc) 35 – Increases your Weapon Damage by 127. Reduces the cost of Sprint by 8% and increases the Movement Speed bonus of Sprint by 6%.

Rank III – Unlocked at Orsimer (Orc) 50 – Increases your weapon damage by 258. Reduces the cost of Sprint by 12% and increases the Movement Speed bonus of Sprint by 10%.

Related: 3 Amazingly Fun Skyrim Builds (Broken OP, Roleplay)

Nord – Ebonheart Pact

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Nords are very tough to kill and should be considered by those that wish to Tank as their primary role, or for those that wish to PvP, as extra Physical and Spell Resistance goes a long way in both of these cases.

The increased Ultimate generation is also ideal for both of these since Ultimate abilities often determine the victor in Cyrodiil, and it can improve your effectiveness in group content. Select this Race if you know you want to Tank.

Nord Racial Skills

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Reveler

Increases experience gain with the Two-Handed Skill line by 15%

Increases the duration of any consumed drink by 15 minutes.

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Stalwart

Rank I – Unlocked at Nord 5 – Increases your Max Stamina by 500. When you take damage, you gain 1 Ultimate. This effect can occur once every 10s.

Rank II – Unlocked at Nord 15 – Increases your Max Stamina by 1000. When you take damage, you gain 2 Ultimate. This effect can occur once every 10s.

Rank III – Unlocked at Nord 30 – Increases your Max Stamina by 1500. When you take damage, you gain 5 Ultimate. This effect can occur once every 10s.

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Resist Frost

Rank I – Unlocked at Nord 10 – Increases your Max Health by 333 and Frost Resistance by 1540.

Rank II – Unlocked at Nord 20 – Increases your Max Health by 666 and Frost Resistance by 3080.

Rank III – Unlocked at Nord 40 – Increases your Max Health by 1000 and Frost Resistance by 4620.

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Rugged

Rank I – Unlocked at Nord 25 – Increases your Physical and Spell resistance by 866.

Rank II – Unlocked at Nord 35 – Increases your Physical and Spell resistance by 1732.

Rank III – Unlocked at Nord 50 – Increases your Physical and Spell resistance by 2600.

Dunmer (Dark Elf) – Ebonheart Pact

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The Dark Elves are an interesting Race because they are equally good at Stamina and Magicka roles, making them a great choice for those that are not certain just how they wish to play their character.

In addition, they are ideal for those wishing to take the Vampirism Skill Line, as the extra Flame Resistance will help to offset some of their weakness to Fire-based attacks. Consider taking this Race if you can’t decide between Stamina or Magicka, or you know you want to be a Vampire.

Dunmer (Dark Elf) Racial Skills

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Ashlander

Increases the experience gain with the Dual Wield Skill line by 15%.

Reduces your damage taken by environmental lava by 50%.

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Dynamic

Rank I – Unlocked at Dunmer (Dark Elf) 5 – Increases Max Magicka and Max Stamina by 600.

Rank II – Unlocked at Dunmer (Dark Elf) 15 – Increases Max Magicka and Max Stamina by 1200.

Rank III – Unlocked at Dunmer (Dark Elf) 30 – Increases Max Magicka and Max Stamina by 1910.

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Resist Flame

Rank I – Unlocked at Dunmer (Dark Elf) 10 – Increases your Flame Resistance by 1540.

Rank II – Unlocked at Dunmer (Dark Elf) 20 – Increases your Flame Resistance by 3080.

Rank III – Unlocked at Dunmer (Dark Elf) 40 – Increases your Flame Resistance by 4620.

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Ruination

Rank I – Unlocked at Dunmer (Dark Elf) 25 – Increases your Weapon and Spell Damage by 86.

Rank II – Unlocked at Dunmer (Dark Elf) 35 – Increases your Weapon and Spell Damage by 127.

Rank III – Unlocked at Dunmer (Dark Elf) 50 – Increases your Weapon and Spell Damage by 258.

Argonian – Ebonheart Pact

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Argonians used to be one of the worst Races in the game, but they have been one of the best for some time now, and they are the ideal Race to choose if you plan to be a Healer because of their increase in Healing Done.

They also make very good Tanks because of their Health increase, and their ability to regain many resources when they consume a potion. These same Passives, also make them one of the best PvP Races in the game, since all of these things are useful in Cyrodiil, tanking or not.

Argonian Racial Skills

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Amphibian

Increases experience gain with the Restoration Staff Skill line by 15%

Increases your swimming speed by 50%

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Resourceful

Rank I – Unlocked at Argonian 5 – Increases your Max Magicka by 333. Whenever you drink a potion you restore 1000 Health, Magicka, and Stamina.

Rank II – Unlocked at Argonian 15 – Increases your Max Magicka by 666. Whenever you drink a potion you restore 2000 Health, Magicka, and Stamina.

Rank III – Unlocked at Argonian 30 – Increases your Max Magicka by 1000. Whenever you drink a potion you restore 3125 Health, Magicka, and Stamina.

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Argonian Resistance

Rank I – Unlocked at Argonian 10 – Gain Immunity to the diseased status effect. Increases Max Health by 333 and Poison and Disease Resistance by 660.

Rank II – Unlocked at Argonian 20 – Gain Immunity to the diseased status effect. Increases Max Health by 666 and Poison and Disease Resistance by 1320.

Rank III – Unlocked at Argonian 40 – Gain Immunity to the diseased status effect. Increases Max Health by 1000 and Poison and Disease Resistance by 2310.

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Life Mender

Rank I – Unlocked at Argonian 25 – Increases your healing done by 1%

Rank II – Unlocked at Argonian 35 – Increases your healing done by 3%

Rank III – Unlocked at Argonian 50 – Increases your healing done by 6%

Related: How To Cure Vampirism In Skyrim (5 Easy Ways)

Altmer (High Elf) – Aldmeri Dominion

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Just looking at their Racial Passives, you can see that High Elves are more tuned towards the Magicka side of things, rather than Stamina. This means it is ideal to use them as either Magicka DPS or Healers because they both take advantage of the Spell Damage and Max Magicka increase.

These types of Builds use Staffs and are akin to “Mages” in other games, so if you wish to make a mage-like character, High Elf is a good choice.

Altmer (High Elf) Racial Skills

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Highborn

Increases experience gain with the Destruction Staff Skill line by 15%.

Increases your experience gained by 1%.

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Spell Recharge

Rank I – Unlocked at Altmer (High Elf) 5 – Reduces damage taken by 1% while you are using an ability with a cast or channel time. Restores 200 Magicka or Stamina, based on whichever is lowest, after activating a Class Ability. This effect can occur once every 6 seconds.

Rank II – Unlocked at Altmer (High Elf) 15 – Reduces damage taken by 2% while you are using an ability with a cast or channel time. Restores 400 Magicka or Stamina, based on whichever is lowest, after activating a Class Ability. This effect can occur once every 6 seconds.

Rank III – Unlocked at Altmer (High Elf) 30 – Reduces damage taken by 5% while you are using an ability with a cast or channel time. Restores 625 Magicka or Stamina, based on whichever is lowest, after activating a Class Ability. This effect can occur once every 6 seconds.

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Syrabane’s Boon

Rank I – Unlocked at Altmer (High Elf) 10 – Increases Max Magicka by 600

Rank II – Unlocked at Altmer (High Elf) 20 – Increases Max Magicka by 1200

Rank III – Unlocked at Altmer (High Elf) 40 – Increases Max Magicka by 2000

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Elemental Talent

Rank I – Unlocked at Altmer (High Elf) 25 – Increases your Spell Damage by 86

Rank II – Unlocked at Altmer (High Elf) 35 – Increases your Spell Damage by 172

Rank III – Unlocked at Altmer (High Elf) 50 – Increases your Spell Damage by 258

Bosmer (Wood Elf) – Aldmeri Dominion

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Looking over the Passives you can see that Wood Elves are more inclined to be Stamina-based characters and ones that incorporate some amount of Stealth into their gameplay. This means they will use some combination of martial weapons like Bows, Swords, and Daggers.

Stealth is not particularly useful for PvE content outside of questing but is useful in PvP. And though Max Stamina is good for Tanking, Stamina Recovery is not because Stamina Recovery ceases while Blocking, which Tanks do constantly. These bonuses place Wood Elves squarely into the Stamina DPS category, without much flexibility, if you’re looking to optimize.

Bosmer (Wood Elf) Racial Skills

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Acrobat

Increases experience gain with the Bow Skill line by 15%

Decreases your fall damage taken by 10%

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Y’ffre’s Endurance

Rank I – Unlocked at Bosmer (Wood Elf) 5 – Increases Stamina Recovery by 86

Rank II – Unlocked at Bosmer (Wood Elf) 15 – Increases Stamina Recovery by 127

Rank III – Unlocked at Bosmer (Wood Elf) 30 – Increases Stamina Recovery by 258

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Resist Affliction

Rank I – Unlocked at Bosmer (Wood Elf) 10 – Increases your Max Stamina by 600. Increase Disease and Poison Resistance by 660.

Rank II – Unlocked at Bosmer (Wood Elf) 20 – Increases your Max Stamina by 1200. Increase Poison and Disease Resistance by 1320.

Rank III – Unlocked at Bosmer (Wood Elf) 40 – Increases your Max Stamina by 2000. Increase Disease and Poison Resistance by 2310.

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Hunter’s Eye

Rank I – Unlocked at Bosmer (Wood Elf) 25 – Increases your detection radius in Stealth by 1m. Increases your movement speed by 1% and your Physical and Spell Penetration by 300.

Rank II – Unlocked at Bosmer (Wood Elf) 35 – Increases your detection radius in Stealth by 2m. Increases your movement speed by 3% and your Physical and Spell Penetration by 600.

Rank III – Unlocked at Bosmer (Wood Elf) 50 – Increases your detection radius in Stealth by 3m. Increases your movement speed by 5% and your Physical and Spell Penetration by 950.

Khajiit – Aldmeri Dominion

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The Khajiit Racial Passives are a bit of a mixed bag and facilitate any kind of play, though perhaps not quite as good as some other Races. Being harder to detect when Sneaking, and increased chance of Pickpocketing marks the Khajit as a Stealthier character. This helps with some questing, stealing, and PvP.

Consider selecting the Nightblade Class when choosing Khajit if you plan to PvP, the reduced detection range makes them much harder to find. Khajits also benefit from higher Critical Strike Chance because of their Crit Damage and Crit Healing bonus, so be sure to use gear that has this Stat.

Khajiit Racial Skills

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Cutpurse

Increases the experience gain with the Medium Armor Skill line by 15%.

Increases your chance to successfully pickpocket by 5%.

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Robustness

Rank I – Unlocked at Khajiit 5 – Increases your Health Recovery by 33. Increases Stamina and Magicka Recovery by 25.

Rank II – Unlocked at Khajiit 15 – Increases your Health Recovery by 66. Increases Stamina and Magicka Recovery by 50.

Rank III – Unlocked at Khajiit 30 – Increases your Health Recovery by 100. Increases Stamina and Magicka Recovery by 85.

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Lunar Blessings

Rank I – Unlocked at Khajiit 10 – Increases your Max Health, Magicka, and Stamina by 305

Rank II – Unlocked at Khajiit 20 – Increases your Max Health, Magicka, and Stamina by 610

Rank III – Unlocked at Khajiit 40 – Increases your Max Health, Magicka, and Stamina by 915

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Feline Ambush

Rank I – Unlocked at Khajiit 25 – Increases your Critical Hit Damage and Healing by 4%. Reduces your detection radius by 1m.

Rank II – Unlocked at Khajiit 35 – Increases your Critical Hit Damage and Healing by 8%. Reduces your detection radius by 2m.

Rank III – Unlocked at Khajiit 50 – Increases your Critical Hit Damage and Healing by 12%. Reduces your detection radius by 3m.

Related: 7 Ways That Elden Ring is Like Skyrim

Imperial – Independent Race

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Imperials make ideal tanks, not only because of their bonuses to Health and Stamina but because they regain all 3 resources when they deal damage and have cost reduction for all abilities.

Tanks use both Stamina and Magicka quite regularly, and regaining them helps out. Health is just a bonus. These same qualities make them a decent choice for PvP as well, though not as good as some other Races.

Imperial Racial Skills

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Diplomat

Increases experience gain with the One-Handed and Shield Line by 15%

Increases your gold gained by 1%.

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Tough

Rank I – Unlocked at Imperial 5 – Increases your Max Health by 600

Rank II – Unlocked at Imperial 15 – Increases your Max Health by 1200

Rank III – Unlocked at Imperial 30 – Increases your Max Health by 2000

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Imperial Mettle

Rank I – Unlocked at Imperial 10 – Increases your Max Stamina by 600

Rank II – Unlocked at Imperial 20 – Increases your Max Stamina by 1200

Rank III – Unlocked at Imperial 40 – Increases your Max Stamina by 2000

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Red Diamond

Rank I – Unlocked at Imperial 25 – Reduces the cost of all your abilities by 2%.

Rank II – Unlocked at Imperial 35 – Reduces the cost of all your abilities by 4%.

Rank III – Unlocked at Imperial 50 – Reduces the cost of all your abilities by 6%.

Which Faction/Alliance And Race Is The Best Option To Choose For You?

There are two reasons for choosing a particular Alliance and Race. Either you want to roleplay a certain type of character which will ultimately influence your choice or there is a specific build that you want to play as.

Roleplay is a very subjective matter and one where your desires have the final say. As for builds, there are certain Races that excel at certain build playstyles. Now if you haven’t already figured out what build suits which Race from the information given above then we will summarize it for you in the table below:

BuildBest Race For The Build
TankNord – Ebonheart Pact
Imperial – Independent Race
Argonian – Ebonheart Pact
HealerArgonian – Ebonheart Pact
Altmer (High Elf) – Aldmeri Dominion
Dunmer (Dark Elf) – Ebonheart Pact
Breton – Daggerfall Covenant
Khajiit – Aldmeri Dominion
Stamina DPSDunmer (Dark Elf) – Ebonheart Pact
Khajiit – Aldmeri Dominion
Orsimer (Orc) – Daggerfall Covenant
Bosmer (Wood Elf) – Aldmeri Dominion
Redguard – Daggerfall Covenant
Magicka DPSAltmer (High Elf) – Aldmeri Dominion
Dunmer (Dark Elf) – Ebonheart Pact
Khajiit – Aldmeri Dominion
Breton – Daggerfall Covenant
Solo & HybridOrsimer (Orc) – Daggerfall Covenant
Altmer (High Elf) – Aldmeri Dominion
Khajiit – Aldmeri Dominion
Dunmer (Dark Elf) – Ebonheart Pact
Argonian – Ebonheart Pact
Nord – Ebonheart Pact
Imperial – Independent Race

This article went into much depth regarding all the Factions/Alliances in Elder Scrolls Online and each of their Races with their bonuses and passives clearly described.

There is no particular Race that stands out and each has certain properties that benefit a certain playstyle. Your choice has to come down to what kind of a player are you in the end.