The Wanderer is one of the ten starting classes available to players in Dark Souls Remastered. It also happens to be one of the best beginner classes for players that are new to the series.
To most players, the incentive of playing Wanderer is the extra Dexterity combined with starting with a Scimitar, a much friendlier and easier to wield weapon than that of other Dex classes like the Thief’s Bandit Knife.
That’s a fair enough reason to pick the Wanderer class, but you would be missing out on one of its biggest strengths: the bonus Intelligence and Attunement.
The Wanderer starts with higher Attunement and intelligence as well as Dexterity, making it a great candidate for builds that combine Sorcery with Dexterity weapons.
This versatility is what makes the Wanderer class so powerful for beginners. It gives you the option of leaning into a variety of different builds without committing to any specific playstyle.
Effective Wanderer combat is going to differ greatly from player to player, as well as what stage of the game you’re in.
The Wanderer’s biggest strength is just how many options it leans into. Some players are going to prefer to go all-in on a Sorcery playstyle, whereas others will focus on Dexterity-scaling weapons.
As a result, it’s hard to recommend a one-size-fits-all combat style. However, we can give you some early game combat tips, as well as advise you on how to play a Dexterity Wanderer, a Sorcery Wanderer, as well as a hybrid build.
In the early game, you’re not going to have access to too many spells. So, you’re going to want to take advantage of your Scimitar and Leather Shield as much as possible. This means approaching combat traditionally, similar to many of the other strictly Strength or Dexterity classes.
One thing you need to keep in mind is that the Wanderer is pretty weak in the early game. In fact, this is the biggest drawback to the class and something that new players will struggle to deal with. Your increase in Intelligence, Dexterity, and Attunement come at the cost of Vitality. Combine that with the light Wanderer starting armor and you’re not going to be able to tank as much as some heavier classes.
This means you have to be more cautious in your early-game playstyle. Don’t overcommit to fights and take your time to get comfortable with enemy attack patterns, as well as your own weapon.
Being able to absorb less punishment than usual will teach newer players some valuable skills in survivability and dynamic combat, albeit at the cost of a few more early-game deaths.
Once you get over the early game Wanderer hurdles, you’ve got a lot more room for customization in how you approach combat.
Like all classes in Dark Souls Remastered, Wanderer doesn’t lock you into any style of play. All it does is determine your starting gear and stat distribution. It’s only critical for min/maxing. There’s nothing stopping you from choosing Wanderer then deciding to use a Strenght build. You shouldn’t do that, but you can.
In other words, your mid-to-late game combat is going to be entirely determined by how you want to play the game. If you’ve opted to learn into your Spell-usage, you’ve got the option of keeping your distance and attacking at range.
If you’ve gone hardcore into Dexterity, you’re going to want Dex-scaling weapons capable of outputting serious damage numbers. If you’re a hybrid, you can afford to play a little looser and riskier with your melee combat because you have spells to fall back on when things get dicey.
As long as you’re actively adapting your approach to combat to suit your build, you’re going to do just fine. Well, maybe not fine, but you will get there sooner or later.
There’s very little in the way of “Essential Steps” for the Wanderer class purely because of how versatile it is. You’re not pigeonholed into requiring any particular items, Sorceries, or weapons. That being said, there are a few basic recommendations that I can provide:
- If you’re a new player, choose the Tiny Being’s Ring as your starting gift. This will give you a bit of extra health to make up for your early-game weakness.
- Consider bumping your Faith up to 12 and getting the Heal Miracle. Like the Tiny Being’s Ring, this will give you some extra survivability.
- Decide whether you want to focus on Dexterity or Pyromancy for combat, and get the essential Spells/Weapon required for your choice.
- Begin optimizing your stat distribution for your playstyle of choice.
Those are the basic steps you’ll need to, or should, take at certain points in your Wanderer playthrough. They’re far from necessary or exhaustive, though.
For example, an experienced player might opt to take the Master Key over the Tiny Being’s Ring as their starting gift. They might also be min/maxing, meaning they’ll skip out on putting four points into Faith, thus missing Heal.
You could even decide to create a quality build with your Wanderer by putting points into both Strenght and Dexterity. You’ve got a plethora of options, so don’t feel weighed down by any particular “must do” steps.
- DEX – 40. We’re not relying on Dexterity scaling with this build. Instead, we push Dex up to 40 for an increased casting speed. The faster you cast spells, the more you cast, and the more damage you do.
- INT – 44. It might seem odd to invest specifically 44 points into Intelligence, but there’s a reason for it. The Crystal Soul Spear Sorcery unlocks at 44 Int and is going to be one of our go-to late-game spells for this build.
- ATN – 19. We’re only rocking an Attunement of 19 for five slots. If you really want more, you can invest more into ATN, but be aware that it comes with diminishing returns.
- STR – 16. We’re investing in Strength up to 16 so that we can use the Moonlight Great Sword.
As you can see, we’ve only covered the essential stats for this Sorcerer build. Unlike something like a pure Dex build, a Wanderer Sorcerer build requires a lot more investment to make work.
You’re going to have less room to put points into your Vitality and Endurance, so we recommend you split it in a rough 1.5/1 ratio of Vit to End. You can change that around depending on how you play, but be aware that you’ll start to approach glass cannon territory if you pull more points from Vitality.
- Moonlight Great Sword.
- Logan’s Catalyst.
The Moonlight Great Sword is our go-to weapon for this build. It fully scales with Intelligence and doesn’t use much stamina, making it a damage-dealing powerhouse for both PvP and PvE.
If you’re not a fan of the Moonlight, you could go with something like a Balder Side Sword combined with Crystal Magic Weapon. This will still give you good range and damage, but it does take a little bit more micromanagement to maintain.
Logan’s Catalyst requires a fair bit of work to get, but it’s more than worth it. While it doesn’t hit the damage numbers that some other catalysts do, it’s going to give you a lot of spell uses. That’s much more important in PvE than maximizing how much each spell hits for.
- Crystal Soul Spear
- Homing Crystal Soulmass
- Crystal Magic Weapon
You’ve got 5 spell slots to work with, so you have room for two more Sorceries of your choice. In fact, you can cut out Crystal Magic Weapon if you plan on using the Moonlight Great Sword, meaning all you need to have is Crystal Soul Spear and Homing Crystal Soulmass.
Soul Spear is going to be your go-to ranged attack for dealing massive damage, which Crystal Soulmass will help add to your DPS once you get in range to start attacking with your sword. All you really need is these two to melt enemies.
If you wanted to fully invest in the glass-cannon style push your Intelligence up to 50 and use White Dragon Breath in conjunction with Soulmass and Soul Spear, but that’s getting into overkill territory.
Our first Dark Souls Remastered Wanderer build is going to focus, more or less, entirely on Dexterity. We are going to take advantage of the classes naturally high Intelligence to get our hands on Soul Arrow, but that’s as far as we’re taking Sorceries with this build.
Given the natural versatility of Wanderer, feel free to change anything you don’t like about our build. If you want to use different weapons or spells, you can. This build is simply a skeleton of what a good Dexterity Wanderer build looks like. It’s up to you to put meat on its bones and adjust it to suit your needs and playstyle.
- VIT – 30. Vitality hits a softcap at 30, so there isn’t much of a point going over that limit, although you can push it up to 50 if you need the extra health. Pumping your Vitality up early is going to be important for new players to balance out the Wanderer’s naturally lower health pool.
- END – 40. Endurance dictates your stamina. For newer players, this means more room for error with your combat pacing. High endurance is important for most DS Remastered builds because it lets you get more attacks off.
- DEX – 40. Pushing our Dexterity up to the softcap of 40 is the bread and butter of this build. This is where all of our damage is going to come from.
- STR – 14. The only reason we’re investing points into Strength is to meet the stat requirement for our weapon of choice. If you’re not a fan of our weapon, you can decrease or increase STR commitment to suit your own weapon choice.
- INT – 18/ATN – 16. Having 18 Intelligence gives us access to more Sorceries to help lean into a hybrid playstyle. 16 Attunement gives us extra Sorcery slots.
This Dexterity Wanderer build is pretty simple, but that doesn’t stop it from being incredibly effective.
It’s fully customizable to suit your needs. If you find yourself dying a lot, invest in Vitality up to the 50 softcap. If you don’t need the extra stamina, pull Endurance down to 30 and put those points into Intelligence for more spell damage.
The only hard requirement for this build is having a Dexterity of 40 so that we can scale our weapon of choice.
- Great Scythe.
- Oolacile Ivory Catalyst.
There isn’t much in the way of mandatory equipment or armor for this build. Again, this comes down to the level of versatility you have.
We’re recommending the Great Scythe as it’s one of, if not the best Dexterity weapon in the game. However, you can easily swap it out for any other Dex-scaling weapon that you prefer.
If you do decide to stick with the Great Scythe, you can find it in The Catacombs. This means that you can get it early in your run, giving you plenty of time to get used to its moveset.
Speaking of its moveset, your one-handed set is extremely versatile. It gives you deceptively good range and consumes much less stamina than a lot of other weapons of the same caliber.
Just make sure that when you upgrade it, you take the regular path to +15, otherwise, you’ll lose your Dex scaling and a whole lot of damage.
The Oolacile Ivory Catalyst is our Catalyst of choice for casting in the early game. While this is a Dexterity build, we still like taking some time and stat points to access a handful of useful Spells. Specifically, we’re going to be utilizing Soul Arrow.
- Soul Arrow
There are plenty of Sorceries that work well with this build, but all of them require different commitments while you’re leveling. We recommend you decide which you want to use in advance and plan out your stat point distribution according to that.
That being said, Soul Arrow is relatively inexpensive to access, both in terms of how you get it and how much Intelligence you need to use it.
Soul Arrow is a ranged sorcery, meaning it gives us even more versatility in how we approach combat. It deals good damage and is perfect for softening up targets before you engage them with your primary weapon.
It also scales well throughout your playthrough, with Great Soul Arrow and Great Heavy Soul Arrow being useful in the late/end game.
Best Wanderer Spells
- Great Soul Arrow.
- Crystal Soul Spear.
We’ve recommended a handful of different spells throughout this Wanderer class guide, but these two are easily the best in terms of damage and utility.
If you’re more interested in Dexterity play over Intelligence, Soul Arrow is a great technical option to add some range to your arsenal for little to no investment in terms of stat points.
Crystal Soul Spear, on the other hand, is a beefy ranged Sorcery for anyone more inclined to play as a Sorcerer over a Dexterity sword user. It requires a lot more investment to get, meaning you’ll have fewer points to invest in Vitality and Endurance, but it more than makes up for that with how much damage it outputs.
Ultimately, it comes down to whether you want to sacrifice survivability for power. With Intelligence builds, you’ll always be as squishy as you are at the start of the game compared to Dexterity builds.
- Great Scythe.
- Moonlight Great Sword.
Again, the difference between these two weapons comes down to the difference between Dexterity and Intelligence.
Both the Great Scythe and Moonlight Great Sword scale with Dex and Int respectively, so your choice should be fairly black and white depending on what build you decide to play.
There are other options out there, such as the Balder Side Sword and Katana, so if you don’t like how either of these feel in combat, don’t feel pigeon-holed into using them. Experiment with different weapons to see which you prefer.