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Destiny 2 Ultimate Hunter Guide

Destiny 2 Ultimate Hunter Guide

It can be difficult to choose a specific class when you first start Destiny 2. In this article, I will talk about the Hunter, the class that I did not use that much, but a lot of people love. Hunters are a very different class from the other 2, but that makes it stand out. You are more stealthy and you need to be more accurate with your supers. Also, the Hunter has a special hood that they wear to distinguish from the other classes. Here is some information on the Hunter and all of their abilities.

Related: Destiny 2 Ultimate Warlock Guide

Who are the Hunters?

Hunters once prowled the wilderness and wastelands, taking big risks for even bigger rewards. You’re no outlaw—at least, not anymore—but making your own luck has always meant bending the rules. Your unique brand of daring and ingenuity is needed now more than ever.

Hunters were once survivors that roamed the wastelands and wilderness making their own luck. Through manipulation of the Traveler’s energies, Hunters learned how to survive in the wild. This heritage has led to their characteristic tendency of bending the rules to suit their particular situation.

Being the trailblazers amongst Guardian classes, Hunters serve as invaluable scouts when surveying hostile and dangerous territory combining their trademark daring and ingenuity. Though Hunters prefer working alone, others see the value of working with other Guardians as part of a fireteam. Some fear them as being too reckless and dangerous, but their bravery has led to many discoveries dating back to the Golden Age.

Arcstrider Subclass

Super Ability: Arc Staff – Form a staff of pure Arc energy and acrobatically take out your foes.

Grenades

Skip Grenade – A grenade that splits upon impact, creating multiple projectiles that seek enemies.

Flux Grenade – An explosive grenade that deals additional damage when attached to enemies.

Arcbolt Grenade – A grenade that chains bolts of lightning to nearby enemies.

Class Ability Modifiers

Marksman Dodge – Dodge to perform an evasive maneuver with a steady hand. Dodging automatically reloads your weapon.

Gambler’s Dodge – Dodge to perform a deft tumble, avoiding enemy attack. Dodging near enemies fully recharges your melee ability.

Jump Ability Modifiers

High Jump – While airborne, jump a second time to reach greater heights.

Strafe Jump – While airborne, jump a second time with strong directional control.

Triple Jump – While airborne, sustain your air control with a second or third jump.

Perk Sets

Way of the Warrior

Combination Blow – Kill an enemy with this melee ability to trigger health regeneration and increase your melee damage temporarily.

Combat Flow – Melee kills recharge your Dodge ability.

Deadly Reach – Dodging increases your melee range, allowing you to lunge further to strike enemies.

Lethal Current – After dodging, each Arc Staff hit creates a damaging lightning aftershock.

Way of the Current

Tempest Strike – After sliding, activate this melee ability to unleash a devastating uppercut attack.

Ebb and Flow – Hit a target with an Arc ability to electrify them. Meleeing electrified enemies disorients them and grants grenade, melee and dodge energy.

Lightning Weave – Melee hits greatly increase weapon reload speed.

Whirlwind Guard – While wielding your Arc Staff, hold down the Block button to deflect incoming projectiles. Deflecting projectiles triples Arc Staff damage for a short time.

Way of the Wind

Disorienting Blow – Strike an enemy with this melee ability to disorient the target and nearby enemies.

Focused Breathing – Sprinting recharges your dodge ability. Increased maximum sprint speed.

Combat Meditation – While critically wounded, melee and grenades recharge drastically faster.

Lightning Reflexes – You are harder to kill while dodging.

Gunslinger Subclass

Super Ability: Golden Gun – Summon a flaming pistol that disintegrates enemies with Solar Light.

Grenades

Incendiary Grenade – A grenade that sets enemies on fire when it explodes.

Swarm Grenade – A grenade that detonates on impact, releasing multiple drones that seek nearby enemies.

Tripmine Grenade – An explosive grenade that sticks to surfaces and detonates upon enemies who pass through its laser trigger.

Class Ability Modifiers

Marksman Dodge – Dodge to perform an evasive maneuver with a steady hand. Dodging automatically reloads your weapon.

Gambler’s Dodge – Dodge to perform a deft tumble, avoiding enemy attack. Dodging near enemies fully recharges your melee ability.

Jump Ability Modifiers

High Jump – While airborne, jump a second time to reach greater heights.

Strafe Jump – While airborne, jump a second time with strong directional control.

Triple Jump – While airborne, sustain your air control with a second or third jump.

Perk Sets

Way of the Outlaw

Proximity Explosive Knife – Throw a knife that attaches to a surface upon impact and explodes when it detects an enemy nearby.

Chains of Woe – Precision kills increase weapon reload speed for you and nearby allies.

Deadshot – Significantly improves your ability to hit with Golden Gun.

Six-Shooter – Golden Gun can be fired quickly up to 6 times and refunds a bullet with each kill.

Way of a Thousand Cuts

Knife Trick – Throw a fan of flaming knives that burn targets on hit.

The Burning Edge – While enemies burn, your dodge ability recharges faster.

Playing With Fire – Destroying burning enemies recharges Knife Trick more quickly.

Blade Barrage – Vault into the air and unleash a volley of Solar-charged explosive knives.

Way of the Sharpshooter

Weighted Knife – Throw a knife that deals extra precision damage. Precision knife kills with this melee ability immediately recharge it.

Practice Makes Perfect – Enter a trance with each precision hit, reducing the cooldown of your Super.

Knock ‘Em Down – Precision kills increase weapon stability and handling. Your Super does more damage when cast while this buff is active with 20 or more seconds remaining.

Line ‘Em Up – Enables precision damage with Golden Gun. Precision hits with Golden Gun generate Orbs of Light, increase its damage and extend its duration.

Nightstalker Subclass

Super Ability: Shadowshot – Tether foes to a Void Anchor, slowing, weakening, and suppressing them for you and your allies.

Grenades

Vortex Grenade – A grenade that creates a vortex which continually damages enemies trapped inside.

Spike Grenade – A grenade that attaches to any surface and emits a torrent of damaging Void Light.

Voidwall Grenade – A grenade that creates a horizontal wall of burning Void Light.

Class Ability Modifiers

Marksman Dodge – Dodge to perform an evasive maneuver with a steady hand. Dodging automatically reloads your weapon.

Gambler’s Dodge – Dodge to perform a deft tumble, avoiding enemy attack. Dodging near enemies fully recharges your melee ability.

Jump Ability Modifiers

High Jump – While airborne, jump a second time to reach greater heights.

Strafe Jump – While airborne, jump a second time with strong directional control.

Triple Jump – While airborne, sustain your air control with a second or third jump.

Perk Sets

Way of the Trapper

Snare Bomb – Throw a Smoke Bomb from a distance with this melee ability. The Smoke Bomb sticks to surfaces and detonates when enemies are near, slowing and disorienting them.

Keen Scout – Sprint and sneak faster, and gain an enhanced tracker. Tethered enemies are marked for easy tracking.

Deadfall – The Void Anchors fired from Shadowshot become traps and wait for prey. Void Anchors have increased range and last longer.

Vanishing Step – Dodging makes you vanish from sight for a short time.

Way of the Wraith

Flawless Execution – When your health is full, precision kills grant invisibility, truesight and increased melee range.

Shattering Strike – After performing a Flawless Execution, your melee attacks weaken enemies.

Corrosive Smoke – Throw a smoke bomb from a distance with this melee ability. The smoke bomb slows enemies and damages them over time.

Spectral Blades – Summon a pair of deadly void blades and stalk the battlefield in a veil of shadows. Press [Light Attack] to perform a quick melee attack. Press [Heavy Attack] to perform a heavy attack and once again vanish from sight.

Way of the Pathfinder

Vanish in Smoke – Throw a Smoke Bomb from a distance with this melee ability. The Smoke Bomb creates a smoke cloud that makes you and nearby allies invisible.

Lockdown – Grenade effects last twice as long, allowing for strong territorial control and increased damage potential.

Combat Provision – Damaging enemies with grenades grants melee ability energy. Making allies invisible grants grenade energy.

Moebius Quiver – Fire Shadowshot multiple times, in rapid succession. Shadowshot deals massive damage against tethered enemies.