Skip to Content

Best Classes in Remnant 2 For Solo and Co-op (Ranked)

Best Classes in Remnant 2 For Solo and Co-op (Ranked)

In a game aptly dubbed Dark Souls but with guns, the classes or archetype plays a major role in Remnant 2. The starting class will subsequently dictate how you approach every fight in the game and what role you play in the makeup of your team. Let’s find out which classes are the best in the game. Also, which class works well when playing solo or co-op?

There are 11 classes as of now in Remnant 2. Five of these classes are available from the start, and the other 6 are secret unlockable ones. Luckily, you won’t be locked into your starting class as you will, later on, discover the ability to merge another class using the Dual-Archetype mechanic, opening up a lot of build crafting possibilities.

Related:

In this article, we will rank each class available in Remnant 2. From starting archetypes to later unlockable secret classes, each class’s starting Prime Perk, Archetype Perk, Skills, Archetype Traits, and weapons/gear all will be covered here.

10. Handler

Don’t want to face the brutal world of Remnant 2 alone? Fortunately for you, the starting class, Handler comes equipped with its very own Dog companion. The dog has a plethora of abilities and nature, and it is up to you how you want to set up your good boy.

This class is great for beginners since the dog can help share the load and provide great value to not only you but the entire team.

Related:

It is essentially a support class where the dog applies all manners of buffs to the team and even goes as far as reviving downed allies and yourself. Furthermore, the class trait that reduces friendly fire damage is top-notch.

Sadly, The dog is utterly useless in the nightmare and apocalypse difficulties as his damage and defense do not scale well. Also, most of the buffs rely on you or your teammates staying close to the dog, meaning each time the dog strays away too far, you will miss out on the buffs, which is far too often.

Commanding and micro-managing the dog in the middle of a firefight is downright annoying. And the dog’s complete lack of reaching flying enemies makes it ineffective in many scenarios.

Is the Handler good for Solo or Co-op?

The dog companion does come in handy when playing solo and even co-op with its reviving and buffing potential. It takes away a lot of the attention of the enemy and acts as another player by your side if you are totally alone. But he can only be beneficial up to a point of difficulty, after that the dog is impractical.

What Does the Handler Start With?

Following are all the perks, skills, traits, weapons, armor, and, gear this archetype starts out with:

  • Armor
    • Trainer Cap
    • Trainer Clothes
    • Trainer Workboots
    • Trainer Bracer
  • Weapons
    • Blackmaw AR-47
    • Rusted Claws
    • Tech 22
  • Prime Perk
    • Bonded (Automatically unlocked): When Handler is downed, the Companion will attempt to revive them at 50% Max Health. Can be used to revive allies with Command. The downed ally must have a Relic charge.
  • Archetype Perks
    • Pack Hunter (Damage Perk – Unlocked at level 1): Gain 3% Ranged and Skill Damage while Companion is active and within 25m of the player.
    • Spirit of the Wolf (Team Perk – Unlocked at level 2)
    • Teamwork (Utility Perk – Unlocked at level 3)
    • Best Friend (Relic Perk – Unlocked at level 4)
  • Archetype Skills
    • Guard Dog (Automatically unlocked): Companion will follow the Handler and generate a 15% increased Threat while attacking. All damage to them is reduced by 20%.
      • SINGLE PRESS: Companion engages enemies near the targeted location.
      • DOUBLE TAP: The companion returns to the Handler and remains by their side.
      • HOLD: Howl reduces damage by 15% to all allies within 20m and the Companion generates additional Threat. Lasts 20s.
    • Support Dog (Unlocked at level 5)
    • Attack Dog (Unlocked at level 10)
  • Archetype Trait
    • Kinship: Reduces Friendly Fire damage dealt and received.

9. Summoner

Another Summoner is at the bottom of the list. Is there a trend? This class instead of having a single type of companion, has three distinct minion types each with their specific style. Not only can you command them but you can enrage them, making them more aggressive during the fights. You can even sacrifice your minions to buff your own self.

This minion-commanding and self-buffing switcheroo gives this class a unique playstyle that you can shift on the fly. And with the right summon pairing items, this class can act as a tank. Summons are great for drawing aggro away from the player. And just like the Handler class, this class is amazing at lower difficulties.

Related:

Consequently, the summons won’t hold up in the higher difficulties. Their damage and survivability do not scale with the bump in the challenge. And sadly, the Minions’ AI can spazz out mid-game making them extremely unreliable. This can be fixed hopefully.

The class also demands high trait investment before you start noticing potent outcomes.

Is the Summoner good for Solo or Co-op?

With companions by your side, you won’t need actual players to help you out. The ability to bring forth help at any time and then sacrificing them to make yourself more powerful can get you out of some pickles when playing solo in Remnant 2.

Just keep in mind, they are only good as far as late Nightmare difficulty. Anything higher and you will all be dead meat or whatever these creeps are made of.

What Does the Summoner Start With?

Following are all the perks, skills, traits, weapons, armor, and, gear this archetype starts out with:

  • Armor
    • Knotted Helm
    • Knotted Cage
    • Knotted Greaves
    • Knotted Gloves
  • Weapons
    • Crossbow
    • Rebellion Spear
    • MP60-R
  • Prime Perk
    • Ruthless (Automatically unlocked): When the Summoner deals damage to their Minion, it causes them to ENRAGE. Minions gain 30% increased Damage, Attack Speed, and Movement Speed. Lasts 20 seconds.
  • Archetype Perks
    • Dominator (Damage Perk – Unlocked at level 1): Increases Mod and Skill Damage by 3.5% while a Minion is active. Sacrificing a Minion increases Ranged and Melee Damage by 3% for 30s or until another Minion is summoned.
    • Residue (Team Perk – Unlocked at level 2)
    • Outrage (Utility Perk – Unlocked at level 3)
    • Incite (Relic Perk – Unlocked at level 4)
  • Archetype Skills
    • Minion: Hollow (Automatically unlocked): PRESS: Summons a Root Hollow Minion to fight by your side. Costs 15% of Max Health to summon. A maximum of 2 can be summoned at any given time.
      • HOLD: SACRIFICE Root Hollow Minion to explode, dealing 150 damage within 2m. Reduces Skill Cooldown by up to 50% based on the remaining Health of each Minion Sacrificied.
    • Minion: Flyer (Unlocked at level 5)
    • Minion: Reaver (Unlocked at level 10)
  • Archetype Trait
    • Regrowth: Increases Health Regeneration.

8. Explorer

The Explorer archetype brings a weird set of skills to the table in Remnant 2. Where every class is more or less about fighting or defending from enemies, this dude is busy finding valuables for the team. And as strange as it sounds, it kind of works. This is a very quirky class. It also has strong damage perks that you can easily sustain.

This class ensures that the entire team gets rewarded with rarer drops and additional items from dead enemies. Not only that, this class is good at a supportive role too.

Related:

They provide team damage output buffs and increase movement speed whereby everyone becomes a zippy character with an Explorer in the team. The Gold Digger Skill is always discovering something surprising.

Of course, if you have already looted and collected most things in the game then this class loses all value.

This class essentially is neither a direct-combat or combat-support class. It has its unique purpose only, narrowing its utility in most cases.

Is the Explorer good for Solo or Co-op?

This class doesn’t function well solo. Co-op is the way to go. Your loot-finding niche will benefit the entire team. The movement speed buff helps your squad to get out of sticky situations.

And, the more you uncover hidden loot for everyone making everyone rich as a result, the more the team will appreciate your efforts.

What Does the Explorer Start With?

Following are all the perks, skills, traits, weapons, armor, and gear this archetype starts out with:

  • Armor
    • Realmwalker Beret
    • Realmwalker Tunic
    • Realmwalker Pantaloons
    • Realmwalker Gloves
  • Weapons
    • Ford’s Scattergun
    • Hero’s Sword
    • Repeater Pistol
  • Prime Perk
    • Lucky (Automatically unlocked): Grants a 10% chance to spawn additional items and rarer drops when defeating stronger enemies.
  • Archetype Perks
    • Scavenger (Damage Perk – Unlocked at level 1): Pickups increase All Damage Dealt by 0.5% per stack for 15 seconds. Additional Stacks increase Duration, up to 60 seconds. Max 5 Stacks
    • Metal Detector (Team Perk – Unlocked at level 2)
    • Prospector (Utility Perk – Unlocked at level 3)
    • Self Discovery (Relic Perk – Unlocked at level 4)
  • Archetype Skills
    • Plainswalker (Automatically unlocked): Increases movement speed by 20% and reduces Stamina Cost by 80% for all allies. Lasts 30 seconds.
    • Gold Digger (Unlocked at level 5)
    • Fortune Hunter (Unlocked at level 10)
  • Archetype Trait
    • Swiftness: Increases Movement Speed.

7. Alchemist

The Alchemist is another peculiar archetype that relies on vials and consumables to support the team. It is virtually a support class, but with the right kit, it can fill a variety of roles in the team. However, your major concern is to provide an assortment of buffs and protective abilities to the whole party.

This class’s damage perks apply to every kind of damage without any conditions. The Prime perk it comes equipped with is very versatile and strong, arguably the best in the game.

Related:

Although there is a caveat that comes with this class. Since this class relies heavily on consumables, a steady stream of scraps is needed to sustain effectiveness. It is a very passive-focused class. Do not go in expecting anything flashy. Its skills are mainly targeted at increasing durations of all kinds.

Is the Alchemist good for Solo or Co-op?

Co-op is the right call for this class. The class is designed to elevate a team’s effectiveness and doesn’t translate well in solo play. With the right use of the consumables and buffing mechanics of this class, your team will relish your support.

What Does the Alchemist Start With?

Following are all the perks, skills, traits, weapons, armor, and, gear this archetype starts out with:

  • Armor
    • Academic’s Hat
    • Academic’s Overcoat
    • Academic’s Trousers
    • Academic’s Gloves
  • Weapons
    • Wrangler 1860
    • Bone Chopper
    • Double Barrel
  • Prime Perk
    • Spirited (Automatically unlocked): Alchemist can have 1 additional Concoction buff active.
  • Archetype Perks
    • Liquid Courage (Damage Perk – Unlocked at level 1): Gain 2.5% increase to All Damage.
    • Panacea (Team Perk – Unlocked at level 2)
    • Gold to Lead (Utility Perk – Unlocked at level 3)
    • Experimentalist (Relic Perk – Unlocked at level 4)
  • Archetype Skills
    • Vial: Stone Mist (Automatically unlocked): Creates a mysterious vapor cloud that lasts 10s and applies STONESKIN. STONESKIN reduces incoming damage by 25%, dramatically increases Blight Buildup Decay Rate, reduces Stagger by l, and makes the target immune to Status Effects. Lasts 15s.
      • PRESS: Slam Vial on the ground, creating the effect at the Alchemist’s feet.
      • HOLD & RELEASE: Aim and throw the Vial causing the same effect where it lands
    • Vial: Frenzy Dust (Unlocked at level 5)
    • Vial: Elixir of Life (Unlocked at level 10)
  • Archetype Trait
    • Potency: Increases Consumable Duration.

6. Challenger

If you want to stick to your soulslike beginnings then the Challenger starting class is made for you. This tank archetype stays true to its core and thrives in close combat situations. The weapons of choice here are melee and shotguns for the optimal in-your-face playstyle.

It is designed to be a damage-sponge with exceptional survivability. Let go of the snipers and ranged engagements and embrace the shotty lifestyle. It has excellent skill cooldowns, close-range damage output, and stamina management. And the Die Hard Prime perk is a lifesaver when overwhelmed.

Related:

On the flip side, most of the bosses are out of the preferred 10-meter range of this archetype. For bosses that do stay within this radius, this class works exceptionally well. But these are few and far between. This archetype is pathetic at long range.

And don’t think you can stand there like a wall soaking every bit of damage that comes your way as the close-range damage reduction perks of this class aren’t that consistent. Not to mention, the archetype trait here is nothing to write home about.

Is the Challenger good for Solo or Co-op?

As a beginner, it is a nice class and does relatively well when played solo. Nevertheless, it truly shines when the Challenger is out there holding the aggro while your teammates provide the necessary backup firepower to dominate the battlefield. Co-op is the preferred way to play.

What Does the Challenger Start With?

Following are all the perks, skills, traits, weapons, armor, and gear this archetype starts out with:

  • Armor
    • Bruiser Helmet
    • Bruiser Bodyplate
    • Bruiser Boots
    • Bruiser Gloves
  • Weapons
    • AS-10 “Bulldog”
    • Iron Greatsword
    • Silverback Model 500
  • Prime Perk
    • Die Hard (Automatically unlocked): When receiving fatal damage, the Challenger becomes invulnerable for 2s and regenerates 50% of Max Health. Can only happen once every 10 minutes.
  • Archetype Perks
    • Close Quarters (Damage Perk – Unlocked at level 1): Grants a 3.5% increase to All Damage to enemies within 10m. Damage bonus tapers off until 20m.
    • Intimidating Presence (Team Perk – Unlocked at level 2)
    • Power Lifter (Utility Perk – Unlocked at level 3)
    • Face of Danger (Relic Perk – Unlocked at level 4)
  • Archetype Skills
    • War Stomp (Automatically unlocked): Creates a high-impact tremor that deals 150 damage and additional stagger in a forward cone up to 7.5m. Deals damage in all directions at point-blank range.
    • Juggernaut (Unlocked at level 5)
    • Rampage (Unlocked at level 10)
  • Archetype Trait
    • Strong Back: Decreases Encumbrance.

5. Medic

The name says it all. Your prime motive is to keep yourself and your team alive. With the right mix, this class is surprisingly tanky with a mix of healing and defensive skills. The ability to revive downed allies in an instant makes this class a necessary addition to a party.

Additionally, this class synergizes incredibly with any of the second archetypes you end up choosing. And all you build enthusiasts out there, this class can make use of the recoverable grey health bars and shield perks to form an OP build. Has a consistent output with all types of damage types. The Triage Trait provides the icing on the cake with all styles of healing.

Related:

However, the burden on your shoulder is high when playing with this archetype. You will have to constantly keep an eye out for your team’s health situations. It has a relatively lower damage output than other classes. And the lack of offensive skills has its own disadvantages.

And if by some luck your team is full of skillful players who rarely get hit, it will render this class ineffective on the field. Luckily, the possibility of this is extremely unlikely.

Is the Medic good for Solo or Co-op?

As a solo player, this class can keep you from dying in dire circumstances. The self-sustaining potential here is very helpful for those lone warrior instances. And needless to say, you will be the star player in a co-op setting. The squad will owe you their lives literally if you do your job right.

What Does the Medic Start With?

Following are all the perks, skills, traits, weapons, armor, and, gear this archetype starts out with:

  • Armor
    • Field Medic Mask
    • Field Medic Overcoat
    • Field Medic Trousers
    • Field Medic Gloves
  • Weapons
    • XMG57 Bonesaw
    • Steel Flail
    • Service Pistol
  • Prime Perk
    • Regenerator (Automatically unlocked): After restoring 350 Total Health to allies, regain a spent Relic charge. Each additional player increases the healing requirement by 50%.
  • Archetype Perks
    • Invigorated (Damage Perk – Unlocked at level 1): Grants a 2.5% increase to All Damage
    • Benevolence (Team Perk – Unlocked at level 2)
    • Backbone (Utility Perk – Unlocked at level 3)
    • Benefactor (Relic Perk – Unlocked at level 4)
  • Archetype Skills
    • Wellspring (Automatically unlocked): The Medic channels healing energy into their fist, punching a hole in the ground to create a 3m Healing Spring AOE which restores 10.5 Health per second and greatly increases Blight Decay Rate. Lasts 15s.
    • Healing Shield (Unlocked at level 5)
    • Redemption (Unlocked at level 10)
  • Archetype Trait
    • Triage: Increases Healing done by Weapon Mods

4. Hunter

Popping heads while staying in the back. Hunter is the long-range burst damage dealer which excels at exploiting the enemy’s and boss’s weak points. It is the best damage dealer in the game bar none. All of his skills are extremely potent and the duration can be extended quite a lot.

Effective use of this class will ensure you never run out of bullets. The ability to mark enemies is very underrated. And some precision weapons will benefit from the Dead Eye perk. Precision is the key here and due to that the learning curve is higher and demands skillful play to take advantage of this class’s kit.

Related:

It is the glass cannon of the bunch with all offense and no defense capabilities. Your aim has to be true to utilize his weak-spot exploitative nature. You need to be on your A-game.

Is the Hunter good for Solo or Co-op?

To keep the enemies from reaching this sniper, you will need a squad to take care of any enemy about to rush the Hunter. Solo play is way harder for this archetype since he has no defensive abilities.

What Does the Hunter Start With?

Following are all the perks, skills, traits, weapons, armor, and, gear this archetype starts out with:

  • Armor
    • Nightstalker Shroud
    • Nightstalker Garb
    • Nightstalker Pants
    • Nightstalker Gloves
  • Weapons
    • Huntmaster M1
    • Steel Sword
    • Repeater Pistol
  • Prime Perk
    • Dead to Rights (Automatically unlocked): Dealing 65 Base Ranged Weakspot Damage extends the duration of active Hunter Skills by 2.5s. Can extend timer beyond its initial duration.
  • Archetype Perks
    • Deadeye (Damage Perk – Unlocked at level 1): Gain 4% Ranged Damage and 1.5% Weakspot Damage.
    • Return to Sender (Team Perk – Unlocked at level 2)
    • Urgency (Utility Perk – Unlocked at level 3)
    • Intuition (Relic Perk – Unlocked at level 4)
  • Archetype Skills
    • Hunter’s Mark (Automatically unlocked): Increases Hunter’s spatial awareness by casting an Aura that automatically applies MARK to all enemies within 35m. While senses are heightened, Hunter also gains 15% increased Ragend and Melee damage. Lasts 25 seconds.
    • Hunter’s Focus (Unlocked at level 5)
    • Hunter’s Shroud (Unlocked at level 10)
  • Archetype Trait
    • Longshot: Increases Weapon Ideal Range.

3. Engineer

The Engineer class is the heavy gunner. All of its perks are catered around heavy weaponry and the ability to overclock these weapons will boost DPS, increase skill damage, and even provide damage reduction buffs to the team. And the Fortify Trait is among the best defensive trait in the game.

And the best part is, this class can deploy auto-turrets to passively shred the mindless hordes. These turrets count as summons so they will benefit from synergetic item pairing. The Prime Perk of this class makes it an excellent DPS machine. Couple that with Heavy Carry and Overclock active, the DPS-ing won’t ever stop.

Related:

It is, however, a slower class due to the need to heavy carry although it has perks that reduce the slowdown effect. The class loses all its advantages if you opt for any weapon type other than heavy weapons. The requirement to carry heavy weaponry boxes in your build choices.

Is the Engineer good for Solo or Co-op?

If you stick to the class’s intended playstyle then this can turn out to be a good solo class. Your turrets and heavy weapons will turn enemies into pieces before they get close to you. Although, fast-moving enemies will make your life miserable and thus having some co-op backup will let you unleash your true potential.

What Does the Engineer Start With?

Following are all the perks, skills, traits, weapons, armor, and, gear this archetype starts out with:

  • Armor
    • Technician Helmet
    • Technician Bodyplate
    • Technician Greaves
    • Technician Gloves
  • Weapons
    • Pulse Rifle
    • Atom Smasher
    • Rupture Canon
  • Prime Perk
    • High Tech (Automatically unlocked): Holding the SKILL button will Overclock a Carried or Deployed Heavy Weapon. Overclocking grants infinite Ammo, increased Fire Rate, and a 25% damage increase for 15 seconds.
  • Archetype Perks
    • Metalworker (Damage Perk – Unlocked at level 1): Increases Skill Damage by 5%. Heavy Weapons gain 5% Ammo Capacity and +2.5% Max Health.
    • Magnetic Field (Team Perk – Unlocked at level 2)
    • Heavy Mobility (Utility Perk – Unlocked at level 3)
    • Surplus (Relic Perk – Unlocked at level 4)
  • Archetype Skills
    • Heavy Weapon: Vulcan (Automatically unlocked): PRESS: Deploys a Vulcan Turret which lasts until its Ammo is exhausted. Turrets that can aim will prioritize targets that the player Aims at. Press SKILL again to enable autonomous targeting.
      • HOLD: Deploys to Heavv Carry Mode. If Engineer Prime is available, will Overlock the weapon if already in hand or on the battlefield
      • DOUBLE PRESS: The weapon is reclaimed, returning 75% of its remaining ammo.
      • Heavy weapon ammo is regenerated by 1.25% every second, and heavy weapons can only be deployed if at least 25% ammo is available.
    • Heavy Weapon: Flamethrower (Unlocked at level 5)
    • Heavy Weapon: Impact Canon (Unlocked at level 10)
  • Archetype Trait
    • Fortify: Increases Armor Effectiveness.

2. Invader

The Invader is the ninja class that specializes in deploying decoys to divert the enemy’s attention. While decoy takes the brunt, this class gains enhanced damage, temporary invincibility, and reduced threat detection. This class is great at both melee and ranged. As a result, it synergizes with the Challenger class extremely well.

Aggro reduction and evasion are the name of the game here. And to boot it, all of Invader’s skills are very powerful. His stamina management perk is a godsend. And allows the player to make mistakes or overplay their hands without worrying about getting killed. Great for Apocolypse difficulty.

Related:

You just need to get acquainted with this class’s unique playstyle to fully take advantage of his potential.

Is the Invader good for Solo or Co-op?

The Invader’s evasive maneuvering allows him to survive the solo experience onslaught. If you are able to capitalize on his abilities, the enemy will never know what hit them.

What Does the Invader Start With?

Following are all the perks, skills, traits, weapons, armor, and gear this archetype starts out with:

  • Armor
    • Dendroid Mask
    • Dendroid Chest
    • Dendroid Leggings
    • Dendroid Grips
  • Weapons
    • Coach Gun
    • Steel Katana
    • Service Pistol
  • Prime Perk
    • Shadow (Automatically unlocked): Casting an Invader Skill leaves a Decoy for 3s which draws enemy fire. Deal +5% additional damage to enemies not targeting Invader
  • Archetype Perks
    • S.H.A.R.K (Damage Perk – Unlocked at level 1): Sprinting for 1s or Evading adds 1 Stack of Momentum which increases Ranged and Melee damage by 0.7% for 15s. Max 5 Stacks.
    • Loophole (Team Perk – Unlocked at level 2)
    • Circumvent (Utility Perk – Unlocked at level 3)
    • Override (Relic Perk – Unlocked at level 4)
  • Archetype Skills
    • Void Cloak (Automatically unlocked): Automatically Perfect Dodge incoming direct damage for 60 seconds. Each auto-evade reduces the timer by 33% – 100% based on damage absorbed and, spawns a Decoy for 3 seconds.
    • Worm Hole (Unlocked at level 5)
    • Reboot (Unlocked at level 10)
  • Archetype Trait
    • Untouchable: Increases Evade Window.

1. Gunslinger

The best and the most OP class as of right now is the Gunslinger. This archetype has a remarkable loop of damage output, DPS, and recovering ammo on the go. It is one of the starting classes if you pre-ordered the game. If not, then you will have to follow a series of steps to unlock it.

If you play it right, you will never run out of bullets. He has two overly powerful damage perks and all of his skills are made to decimate the enemy health bars without the need to stop even for reloading.

Related:

The increased ammo reserves are very useful in making builds and buffs. Beneficial for all sorts of guns and playstyles in the game.

This class seems too good to be true, and we can expect the developers to rework or nerf him in the future. Hoping that they won’t. Nobody wants to reload! Even your teammates will revere you for keeping them topped up with bullets at all times.

Is The Gunslinger good for Solo or Co-op?

Obviously, teams will benefit from the Gunslinger’s abilities but as a solo player, you will be blazing through enemies on your own. This class is a must for all teams and solo players shouldn’t ignore it.

What Does the Gunslinger Start With?

Following are all the perks, skills, traits, weapons, armor, and, gear this archetype starts out with:

  • Armor
    • High Noon Hat
    • High Noon Duds
    • High Noon Soles
    • High Noon Armguards
  • Weapons
    • Wrangler 1860
    • Scrap Hatchet
    • Western Classic
  • Prime Perk
    • Loaded (Automatically unlocked): When activating any Gunslinger Skill, both weapons are instantly reloaded and gain infinite reserve ammo on all weapons for 5 seconds.
  • Archetype Perks
    • Swift Shot (Damage Perk – Unlocked at level 1): Gain 1.5% Fire Rate and 2.5% Ranged Damage.
    • Posse Up (Team Perk – Unlocked at level 2)
    • Quick Hands (Utility Perk – Unlocked at level 3)
    • Sleight of Hand (Relic Perk – Unlocked at level 4)
  • Archetype Skills
    • Quick Draw (Automatically unlocked): Pull out your trusty side piece and unload up to 6 Critical Shots from the hip. Each shot deals 35 base damage and double stagger value.
      • PRESS: Instantly fires toward all enemies in view within 25m. Upon release, rounds will be divided evenly among all targets.
      • HOLD & RELEASE: Allows manual Aim and fires one powerful shot upon release.
    • Sidewinder (Unlocked at level 5)
    • Bulletstorm (Unlocked at level 10)
  • Archetype Trait
    • Ammo Reserves: Increases Ammo Reserves.

Super Secret Class – Archon

At the time of writing this article, the super secret Archon class had just been discovered by the exceptional inquisitive works of the community and data miners. Unlocking this class for yourself requires extremely convoluted actions.

This archetype is all about Weapon Mods and Mod Power generation. The extreme niche and reliance on mods of this class has yet to be applied effectively by the players so the jury’s still out on exactly where to place this class.

The slowdown dome this class throws out allows the team to manage an overrun battlefield.

Is the Archon good for Solo or Co-op?

We still are not sure for now. A bit more time with the class will let us confirm where exactly Archon’s potential lies.

What Does the Archon Start With?

Following are all the perks, skills, traits, weapons, armor, and gear this archetype starts out with:

  • Armor
    • Labyrinth Headplate
    • Labyrinth Mantle
    • Labyrinth Treads
    • Labyrinth Gauntlets
  • Weapons
    • XMG57 Bonesaw
    • Labyrinth Staff
    • Enigma
  • Prime Perk
    • Tempest (Automatically unlocked): Automatically generate 2 Mod Power per second. Casting a Mod increases all Mod Generation by 50% for 6 seconds.
  • Archetype Perks
    • Amplify (Damage Perk – Unlocked at level 1): Increases Mod Damage by +5%
    • Power Creep (Team Perk – Unlocked at level 2)
    • Spirit Within (Utility Perk – Unlocked at level 3)
    • Power Leak (Relic Perk – Unlocked at level 4)
  • Archetype Skills
    • Reality Rune (Automatically unlocked): Conjures a 7m protective dome that applies SLOW to any enemy or enemy projectiles. Allies inside gain a 25% Damage Reduction. Lasts 15 seconds.
    • Chaos Gate (Unlocked at level 5)
    • Havoc Form (Unlocked at level 10)
  • Archetype Trait
    • Flash Caster: Increases Mod and Casting Speed.

These are all the classes discovered in Remnant 2 to date. We will update the list as and when more are either uncovered or added to the game. With so many amazing archetypes in this game, it is hard to choose which one to go for, but luckily for us, we can choose to blend two to get the best of two worlds.