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6 Best Mage Accessories in Terraria

6 Best Mage Accessories in Terraria

Terraria is full of soo many items and builds, that no playthrough will be the same. You can try to make it similar to your previous playthrough, but the world and item spawns are going to be entirely different. One big way to play the game that most people haven’t really tried is with a Mage build. It is a little difficult to get into, but it can be the most overpowered build in the entire game.

There are 6 items that you can find or craft in Terraria that are the best Mage accessories in the game. They are the Sorcerer Emblem, Celestial Cuffs, Mana Cloak, Arcane Flower, Magnet Flower, and Crystal Ball. If you have all these equipped and activated at once, you will become one of the best Mages in Terraria.

Obviously, all these items aren’t easy to get so we have shown you how to craft every item we said before. The main thing you will need is a Tinkerer’s Workshop so you can combine all the necessary items into the main ones we have on this list. If you want to know about these items, then keep reading the article to find out.

What makes a good Mage accessory in Terraria?

There are a bunch of things that make Mage accessories good. The first is the amount of bonus Mana it gives you. Some give you 2 to 3 extra Mana Stars and it can definitely help if you are relatively low on Mana in a fight. You definitely want as much Mana as you possibly can get.

The second is about Mage weapon damage bonuses. Most of these accessories on this list help add bonus damage to your weapons and every single hit counts. You want to try and get the most out of your weapon, and these items will help you do that.

The final important thing that makes Mage accessories good is the decrease in Mana usage. Almost all of these items decrease Mana usage in some way which helps in line with the additional Mana Stars. The less you need to use, the more you can use without using Potions. Make sure you are taking advantage of all bonuses you can if you are using Mage.

1. Sorcerer Emblem

How to get: It has a 25% chance to drop after defeating the Wall of Flesh in the Underworld

The Sorcerer Emblem is a Hardmode accessory that increases magic damage by 15%. You can take these and turn them into Avenger Emblems later on, but it does decrease the Damage Bonuses. The best option if you want to maximize damage with Mage weapons, you want to keep the Sorcer Emblem by itself without upgrading it at all.

You can turn it into an Avenger Emblem later on if you want to have an all-around damage bonus for every weapon type. You can get a bunch of Emblems from the Wall of Flesh, but this is the best one for Mages. If you do get it, don’t sell it or throw it away by accident. Just don’t upgrade it if you want to keep it the way it is.

2. Celestial Cuffs

How to get: You need to combine Magic Cuffs and a Celestial Magnet at a Tinkerer’s Workshop to craft

The Celestial Cuffs are a pre-Hardmode accessory that restores mana when the wearer is damaged and increases pickup range for Stars. It also increases maximum mana by 20. These are great if you already have the Magic Cuffs, but it is probably one of the hardest things to craft on this list. All the items are pretty dispersed, but it is relatively hard to craft.

You can get this in Pre-Hard Mode so it is one of the first things you can get on the list. It is also one of the best things you can get early on because of all the perks it gives you. Even if you just have the Band of Regeneration, you should use it because it does help with having faster health regeneration.

Here are all the items needed to craft Celestial Cuffs and where to get them:

Band of Regeneration

The Band of Regeneration is an accessory that can be found in Gold Chests in the Underground and Cavern biomes and in Living Mahogany Trees in the Underground Jungle. When equipped, it regenerates 0.5 health every second.

Band of Starpower

The Band of Starpower is an accessory that increases the player’s maximum Mana by 20. It can be found by destroying Shadow Orbs in the Underground Corruption or from Corrupt or Defiled Crates. Obviously, you can get this item pretty early on and it is very good even if you have this by itself.

Shackle

The Shackle is an accessory that grants 1 point of defense. It is dropped by most kinds of Zombies with a 2% chance. Shackles are most useful early in the game when defense is at a premium. You will most likely have one of these lying around, especially if you went through a couple of Blood Moons.

Celestial Magnet

The Celestial Magnet is an accessory that greatly increases the pickup range for Stars. It is purchased from the Traveling Merchant for 15 Gold, but his shop is entirely random. You really need to get lucky to find one that he is selling. If he is selling it, make sure to buy a couple so you can use it for other stuff later.

3. Mana Cloak

How to get: You need to combine a Mana Flower and a Star Cloak at a Tinkerer’s Workshop to craft

The Mana Cloak is a Hardmode accessory that combines the effects of the Mana Flower and Star Cloak. It also adds a new effect to the stars spawned by the Star Cloak. When the player takes damage, the Mana Cloak will spawn three stars that damage enemies.

When one of these stars strikes an obstacle, it will transform into a special glowing mana star that travels towards the player, restoring 50 mana upon collection. Keep in mind that to actually get everything for this item, you will need to have a Tinkerer’s Workshop and have defeated the Wall of Flesh in the Underworld.

Here are all the items needed to craft a Mana Cloak and where to get them:

Mana Potion

The Mana Potion restores 100 mana when used. It can be crafted by using 2 Lesser Mana Potions and a Glowing Mushroom. They are extremely easy to get and shouldn’t be an issue.

Nature’s Gift

Nature’s Gift is an accessory that reduces the mana cost of using magic weapons and other mana-consuming items by 6%. It is acquired by harvesting a rare flower that grows on Jungle Grass in the Underground Jungle, using any weapon or tool. The flower appears as a blue version of the Jungle Rose.

Star Cloak

The Star Cloak is a Hardmode accessory that causes three stars to fall around the player whenever the player takes damage. It consumes no Mana. The stars that fall cause 30 magic damage each, pierce through multiple enemies, and pass through blocks until reaching the player’s altitude

4. Arcane Flower

How to get: You need to combine a Mana Flower and a Putrid Scent at a Tinkerer’s Workshop to craft

The Arcane Flower reduces Mana usage by 8% and automatically uses Mana Potions when needed. It also makes it so enemies are less likely to target you. It is pretty much the same as the Mana Cloak, but instead of Falling Stars, you have a lower aggression buff. Honestly, you should probably get this instead of the Mana Cloak, but it is entirely up to you.

Putrid Scents are extremely rare to get and it can be a huge feat to get one, so if you do, you might want to rethink your Mana build and use this instead. You could even have both equipped at once if you really want to. It’s your build and up to you to figure out what’s best.

Here are all the items needed to craft a Mana Cloak and where to get them:

Mana Potion

The Mana Potion restores 100 mana when used. It can be crafted by using 2 Lesser Mana Potions and a Glowing Mushroom. They are extremely easy to get and shouldn’t be an issue.

Nature’s Gift

Nature’s Gift is an accessory that reduces the mana cost of using magic weapons and other mana-consuming items by 6%. It is acquired by harvesting a rare flower that grows on Jungle Grass in the Underground Jungle, using any weapon or tool. The flower appears as a blue version of the Jungle Rose.

Putrid Scent

The Putrid Scent is a Hardmode accessory. When equipped, it will increase damage and critical strike chance by 5%, as well as decreases enemy aggression by 400. It is extremely hard to get because you have a 20% chance to get one from a Corrupted Mimic in the underground Corruption in Hard Mode.

5. Magnet Flower

How to get: You need to combine a Mana Flower and a Celestial Magnet at a Tinkerer’s Workshop to craft

The Magnet Flower is an accessory that reduces Mana usage by 8%, automatically uses Mana Potions when needed, and increases pickup range for Stars. This item is also another Pre-Hard Mode item, and it is another relatively easy item to get. We don’t think that the Mana Flowers stack, but it does help to have a bunch of these accessories equipped at once.

As we said before, the Mana usage can be decreased with other accessories too, so if you combine them all, you will have an insanely powerful build that has the maximum damage output.

Here are all the items needed to craft a Mana Cloak and where to get them:

Mana Potion

The Mana Potion restores 100 mana when used. It can be crafted by using 2 Lesser Mana Potions and a Glowing Mushroom. They are extremely easy to get and shouldn’t be an issue.

Nature’s Gift

Nature’s Gift is an accessory that reduces the mana cost of using magic weapons and other mana-consuming items by 6%. It is acquired by harvesting a rare flower that grows on Jungle Grass in the Underground Jungle, using any weapon or tool. The flower appears as a blue version of the Jungle Rose.

Celestial Magnet

The Celestial Magnet is an accessory that greatly increases the pickup range for Stars. It is purchased from the Traveling Merchant for 15 Gold, but his shop is entirely random. You really need to get lucky to find one that he is selling. If he is selling it, make sure to buy a couple so you can use it for other stuff later.

6. Crystal Ball

How to get: Bought from the Wizard for 10 Gold once you defeat the Wall of Flesh

The Crystal Ball is a Hardmode furniture item that, when placed and activated, grants the Clairvoyance buff for 10 minutes. It also functions as a crafting station for certain items. It is an extremely important item to get and the best part is, if you activate it and destroy it, the buff will still be there.

You can hold it in your inventory before you fight anything and place it down when you need to activate it. You can just pick it up again by using a pickaxe or drill on it. It’s sort of an accessory, but you can’t put it into your accessory slots so keep that in mind. It is a must-have if you are a Mage in any capacity.

The Clairvoyance buff gives the player these bonuses for 10 Minutes:

  • +20 Maximum Mana
  • +5% Magic Damage
  • +2% magic critical strike chance
  • −2% mana usage

What are some good Mage armor sets?

There are a ton of armor sets in Terraria, but most people don’t really know which ones to choose for specific classes. We have compiled some of the best armor sets you can use to maximize your Mage build in Terraria. We classified them from Pre-Hardmode to Post-Hardmode so we hope you look up where to get each one.

Remember that each armor set has different stats other than Magic damage bonuses, so it might have good Magic stats, but the defense might be absolutely terrible. You really need to do some research on which armor sets are the best for certain Mage builds.

Here are some really good Pre-Hardmode Mage armor sets:

  • Jungle Armor – +6% Damage Bonus
  • Ancient Cobalt Armor – +6% Damage Bonus
  • Meteor Armor – +27% Damage Bonus

Here are some really good Post-Hardmode Mage armor sets:

  • Cobalt/Palladium Armor – +13% Damage Bonus
  • Mythril/Orichalcum Armor – +22% Damage Bonus
  • Titanium/Adamantite Armor – +23% Damage Bonus
  • Hallowed Armor – +19% Damage Bonus
  • Chlorophyte Armor – +21% Damage Bonus
  • Spectre Armor – +25% Damage Bonus
  • Nebula Armor – +26% Damage Bonus